nV1[?1049hThis is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net oVWShall I pick a character's race, role, gender and alignment for you? [ynq] xV( yxV] --------(B+(B......|(B|......|(B....(Bd(B..|(B|...(B@(B$(B.|(B--------(BxV^ Jacob the Aspirant St:10 Dx:13 Co:16 In:9 Wi:18 Ch:10 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:6 Xp:1/0 T:1  It is written in the Book of Mercury:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mercury seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Mercury. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of dexV2^ cstiny has come. For the sake of us all: Go bravely with Mercury!--More--V--------(B+(B......|(B|......|(B....(Bd(B..|(B|...(B@(B$(B.|(B--------(BVVQHello Jacob, welcome to SlashEM! You are a lawful hobbit Priestess.V V Pick an object.VN V2 Vj ~$ a pile of coins (gold pieces) 14(14)  Pw:7(7) AC:6 Xp:1/0 T:1 V<@(BVuYou see here 18 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:2 V 14(14)  Pw:7(7) AC:6 Xp:1/0 T:3 .(B@(Bd(BV*@(B.(BV 14(14)  Pw:7(7) AC:6 Xp:1/0 T:3 The little dog picks up 10 gold pieces.V(--More--VZ8}The little dog drops 10 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:4 V} 14(14)  Pw:7(7) AC:6 Xp:1/0 T:5 .(B@(BVŌVSYou displaced your little dog.d(B@(BV2You see here 18 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:6 d(B.(BV  14(14)  Pw:7(7) AC:6 Xp:1/0 T:7 @(B.(Bd(BV(K ,@(B.(BVK  14(14)  Pw:7(7) AC:6 Xp:1/0 T:7 The little dog picks up 10 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:8 d(B.(B$(BV: 14(14)  Pw:7(7) AC:6 Xp:1/0 T:9 .(Bd(B.(B@(BV$.(B@(BVQRYou see here 8 gold pieces..(Bd(BV 14(14)  Pw:7(7) AC:6 Xp:1/0 T:9 The little dog drops 10 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:10 d(B$(BVy9@(B$(BVYou see here 10 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:11 .(Bd(BV5$(B@(BV^You see here 8 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:12 .(Bd(B.(BV*9@(B$(BVYou see here 10 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:13 .(Bd(BV X 9@(B$(BVkX  14(14)  Pw:7(7) AC:6 Xp:1/0 T:13 The little dog picks up 8 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:14 $(Bd(B.(B VVl1.(B@(B Vl 14(14)  Pw:7(7) AC:6 Xp:1/0 T:14 The little dog drops 8 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:15 d(B$(BV 14(14)  Pw:7(7) AC:6 Xp:1/0 T:16 .(Bd(B.(BV` Pick an object.V1 VPV? Vvhd a dog or other canine (tame little dog) [seen: normal vision, infravision]--More--!VL g  14(14)  Pw:7(7) AC:6 Xp:1/0 T:16 $VSz  14(14)  Pw:7(7) AC:6 Xp:1/0 T:17 @(B$(B%V! 14(14)  Pw:7(7) AC:6 Xp:1/0 T:18 @(B.(Bd(B.(B&VA 14(14)  Pw:7(7) AC:6 Xp:1/0 T:19 @(B.(Bd(B.(B(V j Weapons(B a - a blessed +0 mace (weapon in hand) Armor(B b - a blessed +0 robe (being worn) c - a blessed +2 small shield (being worn) Comestibles(B e - 2 blessed cloves of garlic f - 2 blessed sprigs of wolfsbane Scrolls(B i - a blessed scroll of identify Spellbooks(B g - a blessed spellbook of healing (0:3) h - a blessed spellbook of detect food (0:2) Potions(B d - 4 potions of holy water(end) *V@ --------(B+(B@(B.....|(B|....(Bd(B.|(B....(B$(B..|(B|...(B$(B..|(B--------(B 14(14)  Pw:7(7) AC:6 Xp:1/0 T:19 +V&In what direction? [hykulnjb><] ,VC,VYThe door opens.-(B.(Bd(B,V 14(14)  Pw:7(7) AC:6 Xp:1/0 T:19 The little dog picks up 10 gold pieces. 14(14)  Pw:7(7) AC:6 Xp:1/0 T:20 .(Bd(B/VԖ 14(14)  Pw:7(7) AC:6 Xp:1/0 T:21 #(B@(B.(B#(Bd(B$(B/Vp  14(14)  Pw:7(7) AC:6 Xp:1/0 T:22 @(B-(Bd(B.(B1VB  Set what options?   Booleans (selecting will toggle value):(B  legacy [true]  news [true]  a - autodig [true]  b - autopickup [false]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4)3V_ +5V Jacob the Aspirant St:10 Dx:13 Co:16 In:9 Wi:18 Ch:10 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:6 Xp:1/0 T:22 --------@-......|#|..d...|.......||...$..|--------9V~[ 14(14) Pw:7(7) AC:6 Xp:1/0 T:23 d.:VUnd.:Vn 14(14) Pw:7(7) AC:6 Xp:1/0 T:23 The little dog drops 10 gold pieces. 14(14) Pw:7(7) AC:6 Xp:1/0 T:24 $<V] Q 14(14) Pw:7(7) AC:6 Xp:1/0 T:25 @V=l 14(14) Pw:7(7) AC:6 Xp:1/0 T:26 #@##.AVLt 14(14) Pw:7(7) AC:6 Xp:1/0 T:27 #@.#dBV_ 14(14) Pw:7(7) AC:6 Xp:1/0 T:28 #@#d..BVe W 14(14) Pw:7(7) AC:6 Xp:1/0 T:29 #@#d.CV .W 14(14) Pw:7(7) AC:6 Xp:1/0 T:30 #@#d#CVjP 14(14) Pw:7(7) AC:6 Xp:1/0 T:31 d#CV+ P 14(14) Pw:7(7) AC:6 Xp:1/0 T:32 #dDV(K 14(14) Pw:7(7) AC:6 Xp:1/0 T:33 DV$1 T 14(14) Pw:7(7) AC:6 Xp:1/0 T:34 #dEV%PT 14(14) Pw:7(7) AC:6 Xp:1/0 T:35 #dFViW 14(14) Pw:7(7) AC:6 Xp:1/0 T:36 d.FVWO 14(14) Pw:7(7) AC:6 Xp:1/0 T:37 #GVO S 14(14) Pw:7(7) AC:6 Xp:1/0 T:38 dHVd] 14(14) Pw:7(7) AC:6 Xp:1/0 T:39 #@##dIVT 14(14) Pw:7(7) AC:6 Xp:1/0 T:40 ..IV!] 14(14) Pw:7(7) AC:6 Xp:1/0 T:41 #@#dIVt ^ 14(14) Pw:7(7) AC:6 Xp:1/0 T:42 +@#..JVDeThat door is closed. 14(14) Pw:7(7) AC:6 Xp:1/0 T:42 KVxp Weapons(B a - a blessed +0 mace (weapon in hand) Armor(B b - a blessed +0 robe (being worn) c - a blessed +2 small shield (being worn) Comestibles(B e - 2 blessed cloves of garlic f - 2 blessed sprigs of wolfsbane Scrolls(B i - a blessed scroll of identify Spellbooks(B g - a blessed spellbook of healing (0:3) h - a blessed spellbook of detect food (0:2) Potions(B d - 4 potions of holy water(end) LV b--------#-$.....|#|......|+@######.......|#|...$..|-------- 14(14) Pw:7(7) AC:6 Xp:1/0 T:42 MV&In what direction? [hykulnjb><] MV MVm bThe door resists! 14(14) Pw:7(7) AC:6 Xp:1/0 T:43 OVu OV&In what direction? [hykulnjb><] OVmR OVR The door opens. 14(14) Pw:7(7) AC:6 Xp:1/0 T:44 ----+....|..d..-.+....|..---XV? XV(@Pick an object.ZV"ZVE[V>\V]V8 ]V!9d a dog or other canine (jackal) [seen: normal vision, infravision] 14(14) Pw:7(7) AC:6 Xp:1/0 T:44 aVKG ^ 14(14) Pw:7(7) AC:6 Xp:1/0 T:45 .#@cVtV^ 14(14) Pw:7(7) AC:6 Xp:1/0 T:46 @#.dVt 14(14) Pw:7(7) AC:6 Xp:1/0 T:47 .-.|@#d|...---eV9> +-@-|-eV>  14(14) Pw:7(7) AC:6 Xp:1/0 T:47 Your small shield blocks the jackal's attack. 14(14) Pw:7(7) AC:6 Xp:1/0 T:48 kVVs kVs# tV euV͟ bvV  wV yVץsityVk zVb\i{VR {V6 {V V^ adjustV b V  V VeV  VQ 14(14) Pw:7(7) AC:6 Xp:1/0 T:48 V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V +-----------.---#-$.....|+.....|#|......||....@-#######.......|+....d|#|...$..||.....|---------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down V 6 m: move without picking up objects  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char) --More--Vu7O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history X explore switch the game to explore (discovery) mode ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call V7 name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects --More--VP7 e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accV7 5essory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--V)x exchange swap weapon slots X spells list the spells you know z zap zap a wand Z Zap cast a spell < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # Vjprefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--V}M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, V;these additional variants are available: --More--Vs n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--V lJacob the Aspirant St:10 Dx:13 Co:16 In:9 Wi:18 Ch:10 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:6 Xp:1/0 T:48 -----------.---#-$.....|+.....|#|......||....@-#######.......|+....d|#|...$..||.....|---------------V K 14(14) Pw:7(7) AC:6 Xp:1/0 T:48 V Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) V x+-----------.---#-$.....|+.....|#|......||....@-#######.......|+....d|#|...$..||.....|--------------- Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is muchVTx wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level. --More--Vc @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` V A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location --More--VJ You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objecV Kts  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More--KV Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple itemsKVٍ . This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can --More--~V8  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f ~V  Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver. --More--VV i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command. VV p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--V) R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible)  z Zap a wand.  Z Cast a spell.  ^Z Suspend the game.  : Look at what is here. H ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option. --More--V ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was g6;1H compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands --More--V are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit VIpoints you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc. --More-- VF Have Fun, and Happy Hacking!--More-- V lJacob the Aspirant St:10 Dx:13 Co:16 In:9 Wi:18 Ch:10 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:6 Xp:1/0 T:48 -----------.---#-$.....|+.....|#|......||....@-#######.......|+....d|#|...$..||.....|---------------V# Vi?V{ Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - eVÕqxit without saving current game.  ride - ride (or stop riding) a monster. --More--.V1-----------.---#-$.....|+.....|#|......||....@-#######.......|+....d|#|...$..||.....|---------------.VJacob the Aspirant St:10 Dx:13 Co:16 In:9 Wi:18 Ch:10 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:14(14) Pw:7(7) AC:6 Xp:1/0 T:48 # 0Vu pray0V ray0Vpay1V= 1V3= .Are you sure you want to pray? [yn] (n) 4V y4V2You begin praying to Mercury.d4VD 14(14) Pw:7(7) AC:6 Xp:1/0 T:48 The jackal bites! 13(14) Pw:7(7) AC:6 Xp:1/0 T:48  13(14) Pw:7(7) AC:6 Xp:1/0 T:49 d#4V}G 13(14) Pw:7(7) AC:6 Xp:1/0 T:49 The jackal bites! 12(14) Pw:7(7) AC:6 Xp:1/0 T:49  12(14) Pw:7(7) AC:6 Xp:1/0 T:50 #d 12(14) Pw:7(7) AC:6 Xp:1/0 T:50 --More--8VWbThe jackal bites! 11(14) Pw:7(7) AC:6 Xp:1/0 T:50 8V{ 11(14) Pw:7(7) AC:6 Xp:1/0 T:51 You finish your prayer.--More--<V~)The voice of Mercury booms: <V)<"Thou art arrogant, mortal."--More--@V| -"Thou must relearn thy lessons!"@V,} sYou feel very foolish!5  4(7) Pw:0(0) AC:6 Xp:1/0 T:51 EV]O 4(7) Pw:0(0) AC:6 Xp:1/0 T:51 HVk 4(7) Pw:0(0) AC:6 Xp:1/0 T:52 @d.#.KV-)You miss the jackal.dKV. 4(7) Pw:0(0) AC:6 Xp:1/0 T:52 The jackal bites! 3(7) Pw:0(0) AC:6 Xp:1/0 T:52  3(7) Pw:0(0) AC:6 Xp:1/0 T:53 LVd LVd*You miss the jackal.d#LV(e 3(7) Pw:0(0) AC:6 Xp:1/0 T:53 Your small shield blocks the jackal's attack. 3(7) Pw:0(0) AC:6 Xp:1/0 T:54 d#MViW MVW vYou kill the jackal!4  3(7) Pw:0(0) AC:6 Xp:1/1 T:55 %d-PV.@PV`}You see here a jackal corpse. 3(7) Pw:0(0) AC:6 Xp:1/1 T:56 d..RVt RVuoAutopickup: ON, for all objects. 3(7) Pw:0(0) AC:6 Xp:1/1 T:56 TV1T Z 3(7) Pw:0(0) AC:6 Xp:1/1 T:57 .d@VVVVk8You displaced your little dog.@dVVyj - a jackal corpse. 3(7) Pw:0(0) AC:6 Xp:1/1 T:58 .d.XV \ 3(7) Pw:0(0) AC:6 Xp:1/1 T:59 .d@.ZVAg 4(7) Pw:0(0) AC:6 Xp:1/1 T:60 d.@..[Vb 4(7) Pw:0(0) AC:6 Xp:1/1 T:61 .d@.\VY 4(7) Pw:0(0) AC:6 Xp:1/1 T:62 .d..@`V# bVNpraybV8y raycV~  cV .Are you sure you want to pray? [yn] (n) dV ydVI You begin praying to Mercury. 4(7) Pw:0(0) AC:6 Xp:1/1 T:63  4(7) Pw:0(0) AC:6 Xp:1/1 T:64 ....ddVk j 4(7) Pw:0(0) AC:6 Xp:1/1 T:65 You finish your prayer.dV --More--fV-The voice of Mercury booms out: fV=:"Thou durst call upon me?"--More--lV !"Then die, mortal!"AnV9 \ 4(7) Pw:0(0) AC:6 Xp:1/1 T:66 .d@.sVPick an object.vVGwVyVT) yV)A an angelic being (couatl of Mercury) [seen: normal vision, infravision] 4(7) Pw:0(0) AC:6 Xp:1/1 T:66 Vv Vv # V ?VF Extended Commands List  Press '#', then type:  2weapon - toggle two-weapon combat.  adjust - adjust inventory letters.  borrow - steal from monsters.  chat - talk to someone.  conduct - list which challenges you have adhered to.  dip - dip an object into something.  enhance - advance or check weapons skills.  explore - enter explore mode.  force - force a lock.  invoke - invoke an object's powers.  jump - jump to a location.  loot - loot a box on the floor.  monster - use a monster's special ability.  name - name an item or type of object.  offer - offer a sacrifice to the gods.  pray - pray to the gods for help.  quit - eVTFqxit without saving current game.  ride - ride (or stop riding) a monster. --More--VW rub - rub a lamp or a stone.  sit - sit down.  technique - perform a technique.  turn - turn undead.  twoweapon - toggle two-weapon combat.  untrap - untrap something.  vanquished - list vanquished monsters.  version - list compile time options for this version of Slash'EM.  wipe - wipe off your face.  youpoly - polymorph at will.  ? - get this list of extended commands.--More--V -----------.---#-$.....|+.....|#|......||..A..-#######.......|+..d@.|#|...$..||.....|---------------VZ Jacob the Aspirant St:10 Dx:13 Co:16 In:9 Wi:15 Ch:10 Lawful S:4 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:4(7) Pw:0(0) AC:6 Xp:1/1 T:66 # VvitV[echniqueV## Choose a technique  Name Level Status a - turn undead 1 Prepared b - blessing 1 Prepared c - blink 1 Prepared(end) V+-----------.---#-$.....|+.....|#|......||..A..-#######.......|+..d@.|#|...$..||.....|--------VuYou feel the flow of time slow down. 4(7) Pw:0(0) AC:6 Xp:1/1 T:67 d.V, V,Pick an object.V: V{ @ a human or elf or you (hobbit priestess called Jacob) 4(7) Pw:0(0) AC:6 Xp:1/1 T:67 V!i 4(7) Pw:0(0) AC:6 Xp:1/1 T:68 ..A@.dVe@.V 4(7) Pw:0(0) AC:6 Xp:1/1 T:68 The couatl of Mercury bites! 0(7) Pw:0(0) AC:6 Xp:1/1 T:68 --More--V;\You die...VVG--More--V VP9Do you want your possessions identified? [ynq] (n) V nV84Do you want to see your attributes? [ynq] (n) VU nV@Do you want an account of creatures vanquished? [ynq] (n) V1 nV/21Do you want to see your conduct? [ynq] (n) V( nV(  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Jacob |  | 0 Au |  | killed by a |  | couatl of |  | Mercury |  | |  | 2015 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Jacob the Priestess... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 68 moves. You were level 1 with a maximum of 7 hit points when you died. --More--V--More--VC[?1049l V V+R No Points Name Hp [max] VG2 1 22460824 Tweedledee-Wiz-Vam-Mal-Cha (Form-Art-Geno) ascended to demigod-hood. 757 [2429] 2 20056894 xvdl-Rog-Hum-Mal-Cha ascended to demigod-hood. 931 [931] 3 18332556 tragicus-Val-Hum-Mal-Law (Poly-Art-Geno) ascended to VXR demigod-hood. 394 [395] VwF 1999 11021 j2-Und-Hum-Mal-Law died in The Gnomish Mines on V level 7 [max 8]. Killed by a horse. - [62] 2000 11016 Zered-Mon-Dop-Fem-Cha died in The Gnomish Mines on level 6. Killed by an air elemental of Chih VR Sung-tzu. - [45] V 4 Jacob-Pri-Hob-Fem-Law died in The Dungeons of Doom on (B  level 1. Killed by a couatl of Mercury. - [7](B