BSOD2, neutral male inka Bard ------- --......-- +........| |.f......| |@...Z...+ --......{- -------# [BSOD2 the Rhymer] St9 Dx13 Co9 In6 Wi10 Ch18 BrdInkMalNeu S0 Dlvl:1 $0 HP14(14) Pw11(11) AC9 Xp1/0 Wt7/1060 T1 Dim Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral male inka Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) f a cat or other feline (tame kitten called Katzenhund, on a rude straw mattress) (base level 2) [seen: normal vision, infravision] Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Pick an object. Done. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 173 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 78% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 82% Food drop chance was reduced to 98% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: searching (turn 30) The following skill became untrainable if you tried to train it too early: protection spells (turn 897) The following skill became untrainable after a while: boomerang (turn 23876) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 31208) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44191 Monster spawn increase reached its maximum at turn 119883 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 538188 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: quadruped (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: large dingo (freq bonus 24) The monster species that spawned more often: gymnasium mishandle (freq bonus 32) The monster species that spawned more often: dutch storm (freq bonus 36) The monster species that spawned more often: island patch (freq bonus 14) The monster species that spawned more often: treason foisting (freq bonus 12) The monster species that spawned more often: weeder dominator (freq bonus 30) The monster species that spawned more often: evil lich (freq bonus 42) The monster species that spawned more often: buzzing blob (freq bonus 32) The monster species that spawned more often: difficult sword fighter (freq bonus 6) The monster species that spawned more often: crappy mold (freq bonus 10) The monster species that spawned more often: iron girl (freq bonus 48) The monster species that spawned more often: death maggot (freq bonus 36) The monster species that spawned more often: polar bear (freq bonus 6) The monster species that spawned more often: Iggy (freq bonus 12) The monster species that spawned more often: psi ray (freq bonus 48) The monster species that spawned more often: taxational homesite humpy inhumer (freq bonus 14) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 72) The monster species that spawned more often: Grindorn (freq bonus 28) The monster species that spawned more often: locomotive (freq bonus 7) The monster species that spawned more often: Rondar (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: mandaruck The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: real nexus hound The monster species that never randomly spawned: evil wort The monster species that never randomly spawned: airfreight repeopling The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: swain lunier The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 25) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 20) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: dywypi trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 1) Trap randomization happened for 1 in 829 traps Next attribute increase check would have come at turn 1928 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * shield of reflection (polished silver shield) * dummy cloak R (starwars cloak) * gauntlets of good fortune (failuncap gloves) Scrolls * scroll of inventory id (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (CHUTZPAH) scroll of cure (IMBA HAND OF VECNA) * scroll of extra healing (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) Spellbooks * spellbook of sleep (aquatic) * spellbook of confuse monster (inane) * spellbook of slow monster (vellum) * spellbook of cause fear (glittering) * spellbook of charm monster (orange) * spellbook of chloroform (iranian) spellbook of nature beam (programmed) Potions potion of booze (brown) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * unidentify stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Bard... Since you quit, the score list will not be checked.