Dracopent, chaotic female mummified Pirate ---------- |........|## ###----------- |.........,# #,,..{.......|## |........|,# ##,#|..{.......,# ----------,# #,,#|.........|,# ##,# #,##---.-------,# ###,,# #,# #,# #,# #,,,## #,# #,## #,# #,-------,# #,,# #,#,, #,|.....|,# ----.- #,,,# ,----- #,|.---.|,# |....| #,,,, ,,,--...-- #,..|#|.|,# |..).- ,,,,-----.------#,,|.@.K.| ##|.<#...,# |..).| #,,,...........-,,,|.---.|, |.---.|###|....| #,##|..........|##,|.| `.., |......,,,.....| #,, .....(..%..| #,|.---.|, -.... -------###------ |..........| #,-.....| .# |..........| ##--...-- -- ------------ ----- [Dracopent the Landlubber] St13 Dx10 Co16 In13 Wi8 Ch7 PirMumFemCha Dlvl:1 $290 HP0(21) Pw10(10) AC7 Xp2/20 Wt104/1730 T262 Latest messages The Uniform Kommissioner misses. a - an uncursed +0 cutlass (weapon in hand) {16}. c - an uncursed +0 barking iron (alternate weapon; not wielded) {8}. The Uniform Kommissioner thrusts 'is pronged polearm. The Uniform Kommissioner hits ye! Ye're pushed back! The Uniform Kommissioner hits ye! [-2 -> 14] The Uniform Kommissioner thrusts a pronged polearm. Ye be hit by a pronged polearm! [-4 -> 10] Ye hit the Uniform Kommissioner. The Uniform Kommissioner thrusts 'is pronged polearm. The Uniform Kommissioner hits ye! Ye're pushed back! The Uniform Kommissioner hits ye! [-5 -> 5] The Uniform Kommissioner thrusts a pronged polearm. Ye be hit by a pronged polearm! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys {4} c - an uncursed +0 barking iron (alternate weapon; not wielded) {8} d - 99 uncursed +0 bullets (in quiver) {3} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 pair of high boots (being worn) {8} Comestibles w - a blessed tripe ration {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions k - an uncursed finalized potion of rum {0} l - an uncursed potion of rum {0} m - a blessed potion of rum {0} Rings h - an uncursed +0 ring of adornment {0} i - an uncursed +0 ring of adornment {0} n - an uncursed ring of discount action {0} Wands x - an uncursed wand of darkness (0:15) {0} Tools j - 3 uncursed +0 grappling hooks {36} o - an uncursed oilskin sack {5} u - 7 blessed wax candle (2000)'s {0} v - an uncursed spyglass {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: flying You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 26 Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 47% Amulet drop chance was reduced to 18% Potion drop chance was reduced to 86% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: scimitar (turn 4) The following skill became untrainable if you tried to train it too early: chaos spells (turn 19) The following skill became untrainable after a while: shield (turn 36562) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 69428) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79223 Monster spawn increase reached its maximum at turn 201233 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3918204 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: abnormal spore (freq bonus 10) The monster species that spawned more often: capacitation alleviatory (freq bonus 24) The monster species that spawned more often: smoke golem (freq bonus 30) The monster species that spawned more often: cockroachicus (freq bonus 10) The monster species that spawned more often: energy growth (freq bonus 18) The monster species that spawned more often: skunk girl (freq bonus 5) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 24) The monster species that spawned more often: meme fungus (freq bonus 5) The monster species that spawned more often: mirror growth (freq bonus 4) The monster species that spawned more often: giant piranha (freq bonus 15) The monster species that spawned more often: epidote warp fungus (freq bonus 60) The monster species that spawned more often: dazzling ripper (freq bonus 12) The monster species that spawned more often: sneaker puma (freq bonus 9) The monster species that spawned more often: amorphous spore (freq bonus 20) The monster species that spawned more often: phase fungus (freq bonus 30) The monster species that spawned more often: spell suxxor (freq bonus 60) The monster species that spawned more often: hedgehog (freq bonus 15) The monster species that spawned more often: joust ostrich (freq bonus 20) The monster species that spawned more often: anuban jackal (freq bonus 30) The monster species that spawned more often: hawkeye obbligato (freq bonus 24) The monster trait that was more common: monsters that are classified as petty (freq bonus 8) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 16) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: frogman boss The monster species that never randomly spawned: sloppy warp fungus The monster species that never randomly spawned: irreverent scubaed The monster species that never randomly spawned: rust spitter The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: cave troll The monster species that never randomly spawned: blood banshee The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: tiny rascalling The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 12) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 10) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 1) Trap randomization happened for 1 in 450 traps Next attribute increase check would have come at turn 1172 Strength training was 7 Dexterity training was 20 Wisdom training was 3 Constitution training was 4 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having discount action (0) You were aware of the presence of something You were warned of undead You had 1237 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Devil The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status raise zombies 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (FOOBIE BLETCH) scroll of mana (YUM YUM) scroll of phase door (SOO BAWLZ) scroll of standard id (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of cure (KIRJE) * scroll of extra healing (BAYARD WENZEL) * scroll of greater mana restoration (1UP EXTRA LIFE GET) Potions potion of rum (jasmine) Rings ring of adornment (romantic) ring of discount action (pager) Wands wand of darkness (bulging) Tools * grappling hook (iron hook) * oilskin sack (bag) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 evasive jermlaines (1 created) a large kobold a baby mimic 0 goblins (1 created) 0 goblin cops (1 created) 2 field mice 0 airborne parrots (1 created) a clockwork dood 2 Uniform Kops 0 Uniform Kommissioners (1 created) 0 tiny trolls (1 created) a kobold zombie a twen 15 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (27 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 100 points, and 290 pieces of gold, after 262 moves. Killer: a lucern hammer You were level 2 with a maximum of 21 hit points when you died. You reached the 116th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 114 111 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 1. 32 [32] 115 104 Leeroy-Pal-Lyc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (water demon). - [12] *116 100 Dracopent-Pir-Mum-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a lucern hammer. - [21] 117 95 Dracopent-Use-Mum-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (mutated ratman). - [20] 118 92 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Mr. Ryklebli, the shopkeeper). - [40]