Mekkis, neutral female worm Jedi ---------------- ------------ # ------ |..............| |..........|,-----....| +..............| |..........|,.......... |<.............| |...........,|........| |..............| |..........|,|........| |..............| |.....|....| |........| ---.--+-.------- -.----------,------.--- #`,#,# #,#, ###,,,,,,,%,,,,,,######,,,`,``,,, --.-----,,,,,####,###,,,,,,,,,,,,,,,`,,,## |.......,##,## #,# #####,,-------.--###,# |.....(|## ,,,, ,,--....#...-- #)# |......| ----.---- #,|...----...| #,# |......| ........|####,|...| |#..| #,# -------- |........,,,,,|...| |...| #,# |.......|#####|...----...| #,########## |.......| --........-- #,,,,,,)))@) --------- ---------- ############ [Mekkis the Youngling] St10 Dx4 Co9 In6 Wi9 Ch3 JedWorFemNeu Dlvl:1 $30 HP0(24) Pw13(13) AC12 Exp1 T356 Latest messages You hear a flinging sound. You are hit by a poisoned orcish arrow. [-6 -> 13] You feel weaker! You lose Strength [-6 -> 7] You hear a flinging sound. You are hit by a poisoned orcish arrow! [-4 -> 3] [-1 -> 2] You hear a flinging sound. You are hit by a poisoned orcish arrow! You return to worm form! [-6 -> 13] [-1 -> 12] You hear a flinging sound. You are almost hit by a poisoned orcish arrow. You hear a flinging sound. You are hit by a poisoned orcish arrow! You die... Your inventory Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves {4} l - an uncursed +0 plain cloak {4} Comestibles j - an uncursed fortune cookie {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools c - an uncursed +1 red lightsaber {24} d - an uncursed blindfold {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 515 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 63% Musable item generation frequency was reduced by 27% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 82% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: body armor (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38660 Monster spawn increase reached its maximum at turn 50375 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 504700 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: Bralani (freq bonus 6) The monster species that spawned more often: chaos drake (freq bonus 4) The monster species that spawned more often: corpse shredder (freq bonus 5) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 5) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 8) The monster species that spawned more often: ice wall (freq bonus 5) The monster species that spawned more often: voltaic storm (freq bonus 4) The monster species that spawned more often: yesod sephirah (freq bonus 8) The monster species that spawned more often: sexy model (freq bonus 3) The monster species that spawned more often: spirit drinker (freq bonus 8) The monster species that spawned more often: black spore (freq bonus 4) The monster species that spawned more often: ambush thief (freq bonus 16) The monster species that spawned more often: small dog-man (freq bonus 3) The monster species that spawned more often: mirkwood orc (freq bonus 3) The monster species that spawned more often: young cyan dragon (freq bonus 6) The monster species that spawned more often: duality name teacher (freq bonus 12) The monster species that spawned more often: colorful mushroom (freq bonus 8) The monster species that spawned more often: greener springy (freq bonus 12) The monster species that spawned more often: garbage houses (freq bonus 10) The monster species that spawned more often: black mushroom (freq bonus 4) The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: lava wall The monster species that never randomly spawned: bright violet mushroom The monster species that never randomly spawned: vampire blender The monster species that never randomly spawned: tree growth The monster species that never randomly spawned: possessed guard The monster species that never randomly spawned: poison slime The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: gore bearer The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 39) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 23) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 10) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 10) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 3) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 16) Next attribute increase check would have come at turn 1178 Strength training was 0 Dexterity training was 2 Wisdom training was 8 Constitution training was 0 You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You had 1162 points of nutrition remaining You were stealthy You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (full helmet) * skullcap (aluminium helmet) * flack helmet (visored helmet) * crystal helm (RNG helmet) * mining helm (tribal helmet) * field helm (radiant helmet) * helm of safeguard (padded helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (fatal gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (persian boots) * boots of safeguard (area boots) plain cloak (nurse cloak) Scrolls scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (RECOVER BY SMEEL) scroll of phase door (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of standard id (RAMBA ZAMBA) scroll of cure (DAD AND BABY ATTACKING) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 fluffy cats (1 created) 0 evasive sewer rats (2 created) a bat (2 created) 0 lichens (1 created) 0 orange molds (1 created) a kobold zombie a goblin zombie a twen 0 arrow turrets (1 created) 0 food troves (1 created) 0 health troves (1 created) 14 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (23 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Mekkis the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 59 points, and 30 pieces of gold, after 356 moves. Killer: an orcish arrow You were level 1 with a maximum of 24 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 89219 Lorskel-Wil-Dro-Mal-Neu died in The Spider Caves on level 9 [max 12]. Killed by a monster (spider magus). - [81] 2 52932 demonzero-War-Bur-Mal-Law died in The Dungeons of Doom on level 5 [max 8]. Killed by a bolt of cold. - [144] 3 30724 Elronnd-Wiz-Rod-Fem-Cha quit in The Dungeons of Doom on level 9. 129 [129] 27 88 Lorskel-Wil-Dro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (clockwork dwarf). - [15] 28 67 Nirol-Mur-Her-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (thick jackal). - [1] *29 59 Mekkis-Jed-Wor-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [24] 30 54 BSOD2-Con-Inc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a ranseur. - [14] 31 50 Lorskel-Wil-Dro-Mal-Neu quit in The Dungeons of Doom on level 1. 4 [9]