Sade, neutral male human Druid ---+------- --...°..@.)-- +.{..---....| |....| |....| |..<$| |B...| ... .....- -..$.| --- |......[...-- ------------ [Sade the Fire Tower Caster] St4 Dx13 Co7 In7 Wi7 Ch11 DrdHumMalNeu S20 Dlvl:1 $0 HP-1(10) Pw13(13) AC8 Xp1/5 T46 Latest messages You see here a hilted polearm {20}. Nevermore picks up a hilted polearm {20}. There is a wall in the way! (4x) You are not wearing any rings. You dig into the grave wall. You hear a door open. Nevermore drops a hilted polearm {20}. You dig out the grave wall. You are sprayed with acid! [-4 -> 6] Do you really want to step into that acidpool? [yn] (n) You are sprayed with acid! [-2 -> 4] Nevermore picks up a hilted polearm {20}. Nevermore drops a hilted polearm {20}. Do you really want to step into that acidpool? [yn] (n) You see here a hilted polearm {20}. Do you really want to step into that acidpool? [yn] (n) You are sprayed with acid! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 94% Ring drop chance was reduced to 85% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 90% Shop item generation was reduced to 89% Mastering the following skill taught you the hidden power: elemental spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: gun control The following skill became untrainable if you tried to train it too early: spear (turn 138) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 59817) The following skill became harder to train at higher skill levels: pick-axe Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14408 Monster spawn increase reached its maximum at turn 40599 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 288760 The monster class that cannot be genocided was piercer The monster species that spawned more often: shaped mold (freq bonus 12) The monster species that spawned more often: tickle shank (freq bonus 14) The monster species that spawned more often: semen ejaculator (freq bonus 14) The monster species that spawned more often: Mordor shaman (freq bonus 16) The monster species that spawned more often: infected tanja soldier (freq bonus 6) The monster species that spawned more often: falsifier casehardened captured washcloth ultrasonography (freq bonus 1) The monster species that spawned more often: kaam wall (freq bonus 12) The monster species that spawned more often: tallyman blotted carbonating ineffective (freq bonus 12) The monster species that spawned more often: brown snake (freq bonus 36) The monster species that spawned more often: matte fleshliest (freq bonus 12) The monster species that spawned more often: jeaneis (freq bonus 8) The monster species that spawned more often: snore growth (freq bonus 9) The monster species that spawned more often: deep dragon (freq bonus 6) The monster species that spawned more often: yellow centipede (freq bonus 30) The monster species that spawned more often: ash clan (freq bonus 18) The monster species that spawned more often: wounded colony (freq bonus 2) The monster species that spawned more often: tabbed coughing unnameable blackberry (freq bonus 16) The monster species that spawned more often: barnstorm babysitting (freq bonus 24) The monster species that spawned more often: petty stillwater kamerel (freq bonus 6) The monster species that spawned more often: argent ritard (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 4) The monster species that never randomly spawned: mother colony lichen The monster species that never randomly spawned: dilute oversupplying The monster species that never randomly spawned: haxor The monster species that never randomly spawned: teuton soldier The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: ossium animatum The monster species that never randomly spawned: giant tick The monster species that never randomly spawned: orc warchief The monster species that never randomly spawned: evil lich The monster species that never randomly spawned: magnifier cavity The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 20) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 35) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy chrome ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of control (heretic robe, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 2) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 56) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was always generated cursed: telephone ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 1) Trap randomization happened for 1 in 893 traps Traps were spawned invisible 1 times in 80 Traps were extra hard to find 2% of the time Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You had 1453 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 90 spells Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could not have safely prayed (304) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 + occult 99% 600% b - charm monster 4 + enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HLY HLS) scroll of mana (OM NOM NOM) scroll of phase door (APOCALYPSE) scroll of standard id (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of cure (EWOTS GOWINA) scroll of heal other (SUOMI MAINITTU TORILLA TAVATAAN) * scroll of extra healing (BEST OF GERMAN GUTMENSCH) * scroll of greater mana restoration (GEIRAVOR GIOVANNA) Spellbooks spellbook of create familiar (impregnated) spellbook of charm monster (tree-patterned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 1 time You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new man 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Restricted Skills high heels [Restricted] (max Restricted) (0 of 500) general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) riding [Restricted] (max Restricted) (0 of 500) dagger [Restricted] (max Restricted) (0 of 500) knife [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) short sword [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) body spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Sade the Druid...