_D3 Player: Tarmasundar Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-11-13.22:24:11.ttyrec Time: (1605306251) Fri Nov 13 22:24:11 2020 _|8NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. _C9VShall I pick character's race, role, gender and alignment for you? [ynaq] _ %n name: Tarmasundar  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) _+ + name: Tarmasundar  role: Priest/Priestess  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) _f+ name: Tarmasundar  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) _ + name: Tarmasundar  role: Valkyrie  race: choosing now  gender: female  alignment: not yet specified Pick a race or species  h - human d - dwarf * + Random  ? - Pick another role first role forces female [ - Pick alignment first q - Quit(end) _z2 + name: Tarmasundar  role: Valkyrie  race: dwarf  gender: female  alignment: lawful Is this ok? [ynq]  Tarmasundar, lawful dwarven Valkyrie  y + Yes; start game n - No; choose role again q - Quit(end) _ b-_ --.---------|{........$..|@...(......||f..........|-------------_ Tarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1 It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Stripling, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravel_9 !y with Tyr!--More--_--.---------|{........$..|@...(......|_{Velkommen Tarmasundar, welcome to NetHack! You are a lawful dwarven Valkyrie. --More--_R Watch out! Bad things can happen on Friday the 13th.Tarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1_h @<_v*You could drink the water..._59Drink from the fountain? [yn] (n) _ <The water is foul! You gag and vomit._ QThe fountain dries up!of.--More--_R !You can move again._7 af@You swap places with your kitten...f_W > of<.@._O b---...$. o.(f.@_׋..@_....f......o.@The kitten picks up a gold piece.$..@f_V-| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) _I+---...$.--.-----.----|.........$..y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up obje_zcts/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--_General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe_yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--_ +Tarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1---...$.--.-----.----|.........$..|<...(......||....o..@f..|-------------_0X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) _{ g+---...$.Monsters currently shown near <46,17>:  <43,17> o goblin  <46,17> @ dwarven valkyrie called Tarmasundar  <47,17> f tame kitten --More--_ +Tarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1---...$.--.-----.----|.........$..|<...(......||....o..@f..|-------------_O[@f._r@f._* #You kill the goblin!%_T >The kitten drops a gold piece.f$._4Q@.e - a goblin corpse.f - an egg._9g - an orcish helm..f@_v=There is nothing here to pick up._N ;@.You see here a large box._ (@(.$f_g.@_g4h - a large box.@f._$*In what direction? _''Never mind. _I&  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)"_+Tarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:0 HP:18(18) Pw:1(1) AC:6 Xp:1---...$.--.-----.----|.........$..|<...@.f....||......$....|-------------%_ʡ Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) g - an orcish helm Comestibles d - an uncursed food ration e - a goblin corpse f - an egg Tools h - a large box(end) %_---...$.&_! #@..f.)_ .@f.$)_.@.f)_2 .@.f*_% .@.f.+_n.@+_BnV $:2$ - 2 gold pieces.@f$.,_=There is nothing here to pick up.._ (..@f/_f.$@0_+@.0_BD $:3$ - a gold piece.f.@1_@f1_=You swap places with your kitten.f.2_(@..f3_(.@f.4_3###@.f..4_@(-#`#@..f5_iE 7You try to move the boulder, but in vain.6_+EYou try to move the boulder, but in vain.7_7 :_#@f.:_ f.@;_}G#f..@;_H#.@;_.@;_} f.@#;_V:#.f.@#<_\ ..f#@=_λ"###@.#f=_+`f@##>_ ##f@#>_#f@#@_e#@#f@_  )#@f#A_?5#@#f#A_S5#@#f#A_ 6##@f##B_+#@f#C_Yf#@#C_%7 @fC_>7 GYou swap places with your kitten.###fD_ :...@#f#E_*##@#f#E_4 !#f@#G_@f#H_:------({...|.f@##H_%-.##f@#H_?h#f@J_)@...|#f+----+-J_B |f@#-K_ -#f@K_ f..@M_+@.i - a chest.@M_-nYou rebalance your load. Movement is difficult. Stressed.#.fP_).@.fQ_! .{@f.T_X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) U_`+-----------|..{@..|.#.f.....|.####-+----+-.###$#.#####Please move the cursor to an unknown object.--More--W_b*(For instructions type a '?')Y_ Y_nj fountainZ_qDone.]_ Coins $ - 3 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) g - an orcish helm Comestibles d - an uncursed food ration e - a goblin corpse f - an egg Tools h - a large box i - a chest(end) g_A -----------|..{@..|.#.f.....|.####-+----+-.###$#.#######`#`#########--.-----.----#|............##h_: .What do you want to eat? [def or ?*] j_T\Never mind.j_ CWhat do you want to write with? [- ab or ?*] l_ Never mind.n_ n_5wYou were wearing an uncursed +3 small shield. AC:10 Xp:1 Stressed.f.r_=What do you want to throw? [$ab or ?*] s_\ Never mind.u_FW ?Not wearing any accessories or armor.v_ x_ $ Coins $ - 3 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield g - an orcish helm Comestibles d - an uncursed food ration e - a goblin corpse f - an egg Tools h - a large box i - a chest(end) _-----------|.f{@..|.#.......|.####-+----+-.###$#.#######`#`#########--.-----.----#|............##_NX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) _|-----------|.f{@..|.#.......|.####-+----+-.###$#.#####_%v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) _+-----------|.f{@..|.#.......|.####-+----+-.###$#.#######`#`#########--.-----.----#|............##y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considere_d interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2._  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--_{ General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe_ yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--_a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p_Ȝuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--_ t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via_! x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--_/Tarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:3 HP:18(18) Pw:1(1) AC:10 Xp:1 Stressed-----------|.f{@..|.#.......|.####-+----+-.###$#.#######`#`#########--.-----.----#|............##|<..........||...........|-------------_91What do you want to wield? [- ab or ?*] _TNever mind._ ;What do you want to wear? [cg or ?*] _J_K^You are now wearing a small shield. AC:6 Xp:1 Stressedf{_U:What do you want to wear? [g or ?*] _ .f_$WYou finish your dressing maneuver. AC:5{.f_?  Coins $ - 3 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) Armor c - an uncursed +3 small shield (being worn) g - a +0 orcish helm (being worn) Comestibles d - an uncursed food ration e - a goblin corpse f - an egg Tools h - a large box i - a chest(end) _H-----------|..{@..|.#...f...|.####-+----+-.###$#.#######`#`#########--.-----.----#|............##_ f{.@._.{..@f_ɞ...f@_ 3The door opens...f.|_,f...@#_b ..f@_@ .f_3 f|_.f_].f_0.f_{ f|_f|_ r f|_'..f@#_ @f_E HYou swap places with your kitten.r.:|f_##..@_, f@_, >You swap places with your kitten..f_@f_K@You swap places with your kitten.:{.r_@|_The sewer rat bites! HP:17f#The sewer rat bites! HP:15.:|f_F 1You miss the sewer rat._F uThe sewer rat misses!.:f#The sewer rat misses!|f_v1You miss the sewer rat._vFThe sewer rat misses!:.|f_vl HP:16The sewer rat bites! HP:15--More--_nHThe newt bites! HP:13|f_1You miss the sewer rat._NThe sewer rat bites! HP:12|fThe sewer rat misses!|f_}1You miss the sewer rat._QThe sewer rat bites! HP:11f#_ƧQThe sewer rat bites! HP:10|f_ 1You miss the sewer rat._È rThe sewer rat bites! HP:7(18) Pw:1(1) AC:5 Xp:1 Stressedf#_ʈ OThe sewer rat bites! HP:5--More--_kQGThe newt bites! HP:3|f_ _You don't have enough stamina to move.The sewer rat bites! HP:0--More--_NYou die..._~NTarmasundar the Stripling St:18/01 Dx:14 Co:20 In:6 Wi:8 Ch:7 Lawful Dlvl:1 $:3 HP:0(18) Pw:1(1) AC:5 Xp:1 Stressed_N--More--_UIDo you want your possessions identified? [ynq] (n) _#$ _Q% _C