aS/i Player: earnest16 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-12-02.21:00:17.ttyrec Time: (1764709217) Tue Dec 2 21:00:17 2025 bS/i~This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. bS/iWShall I pick a character's race, role, gender and alignment for you? [ynq] S/i yS/iʧNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--7T/i Ŀ[@n$7T/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $0 HP 11(11)  Pw 8(8)  AC4 Exp1 T1  It is written in the Book of Butch DeLoria:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Butch DeLoria seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Money Addict, have been heralded from birth as the instrument of Butch DeLoria. You are destined to recover the Amulet fo7T/ig r your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Butch DeLoria!--More--JT/iC(KT/i+KT/i{.vHello earnest16, welcome to SlashEMExtended! You are a neutral male curser droven Bully.--More--KT/i^LT/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T1 LT/iΛ[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T1 NT/iש You stop. Thief Pokemon is in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T2 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T3 NT/i 4@<NT/i You see here a studded leather armor {80}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T3 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T4 PT/iq[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T4 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T5 [@QT/iJQT/i0TYou displaced Thief Pokemon.n@QT/i  You see here the charger named Multicharge {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T5 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T6 lT/i lT/i You stop. Thief Pokemon is in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T6 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T7 nT/i۽@Specify unknown object by cursor? [ynq] (q) oT/iF iyPlease move the cursor to an unknown object and press the , key.--More--T/inCUnknown direction: '[' (use hjkl or .).--More--T/i5 IUnknown direction: '[' (use hjkl or .).--More--T/inpIUnknown direction: '[' (use hjkl or .).--More--T/i@T/i T/iT/i_ T/i $ a wall--More--T/i‰T/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T7 T/i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) T/i$*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) T/iI+Do you want to turn on the number pad? [yn] (n) T/igJnDo you want to turn this annoying message off? [yn] (n) T/in Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [falT/ise]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true] (1 of 4)T/i? a - eatingwalls [true]  b - eight_bit_tty [false]  c - epyxmode [true]  d - extmenu [false]  e - gmmessage [true]  f - graffitihilite [true]  g - help [true]  h - hilite_pet [true]  i - hitpointbar [true]  j - IBMgraphics [true]  k - ignintr [false]  l - inertiaconfirm [false]  m - invweight [true]  n - knapsacklimit [false]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - materialglyph [false]  s - memorizationknown [false]  t - statuscolors [true]  u - menucolors [false]  v - menu_on_esc [true]  w - menu_glyphs [false]  x - missing_safety [true]  y - mon_polycontrol [false]  z - moreforced [true]  A - numpadmessage [true]  B - null [true]  C - paranoidquit [true]  D - perm_invent [true]  E - pickup_T/i?thrown [true]  F - pickup_cursed [false]  G - pokedex [true]  H - prayconfirm [true]  I - pushweapon [false]  J - quiver_fired [false]  K - qwertz_layout [false]  L - rest_on_space [false] (2 of 4)T/i,R+T/ic}+T/iM-T/iY?+T/i%/-T/i +T/i-T/i -T/it +T/it -T/i +T/i< a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  /ir9H Compounds (selecting will prompt for new value):  name [earnest16]  role [Bully]  race [drow]  gender [male]  align [neutral]  altkeyhandler [unknown] (3 of 4)T/i  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0T/i `=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)T/i~z[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $0 HP 11(11)  Pw 8(8)  AC4 Exp1 T7 ------|.[..|..n...|.@.$|------ U/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T7 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T8 @( U/i72Specify unknown object by cursor? [ynq] (q) U/i iyPlease move the cursor to an unknown object and press the , key.--More--U/i4J(Press , when at target location. For instructions type a ?)U/iBU/i . a grue or a splash of venom or a doorway or the floor of a room or the dark part of a room (floor of a room)--More--U/i}OPick an object with the cursor and press the , key.U/i+t U/in a nymph (tame clefairy called Thief Pokemon, on a staircase) (base level 8) (female)  Accessing Pokedex entry for clefairy...  Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 7, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists cold, hits as a +1 weapon. No conveyed resistances. Not genocidable, teleporting flyer. Magic resistant. This monster is always female. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks:  2d2, uses weapon - random effect U/ikA  claw (punch, hit, etc.) - seduces and steals multiple items  claw (punch, hit, etc.) - steals item --More--U/iV------Pick an object with the cursor and press the , key.U/iqU/iC U/iBU/iT[ a suit or piece of armor (studded leather armor)--More--U/i>iU/iiAPick an object with the cursor and press the , key.U/i U/iU/i U/i U/i@$ a pile of coins (gold piece)--More--U/iz OPick an object with the cursor and press the , key.U/i:U/i U/if( a useful item (pick-axe, key, lamp...) (charger named Multicharge)--More--U/iu8 OPick an object with the cursor and press the , key.U/i| U/iWU/iOU/i^ U/iU/ix @ a human or elf or you (droven bully called earnest16)  Accessing Pokedex entry for drow...  Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 4, magic resistance = 60, alignment -9. Normal speed (12). Normal generation in groups, with frequency 5. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks:  2d4, uses weapon - sleep U/i;y 2d4, uses weapon - ordinary physical --More--U/iaPick an object with the cursor and press the , key.U/i_vU/i U/i9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T8 U/i .@U/i< You see here the charger named Multicharge {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T8 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T9 U/i< cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--U/iz------|.[..|..n...|.@.$|------U/i,z[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $0 HP 11(11)  Pw 8(8)  AC4 Exp1 T9 Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) U/i`nTurn the number pad on? [yn] (n) U/i n[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T9 U/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T10 @(U/i1.@U/iYou see here the charger named Multicharge {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T10 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T11 U/i  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) V/i+SLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and --More--V/iwent on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, --More--V/iDto produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports --More--V/i}eCthrough the later revisions of 3.0. A scant one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major --More--V/iZY#parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for --More--V/i MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. --More--V/i:Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASH V6, are known to exist. --More--V/idThe 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. --More--V/iVersion 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version being 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. --More--V/i~dKentaro Shirakata ported SLASH 4.1.2E8 to Unix. Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. --More--"V/i "Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. JNetHack (the Japanese version of NetHack) has been around since at least --More--)V/i0 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, --More--,V/i Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed in preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. --More--DV/iWarren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining --More--GV/is *just before the release of NetHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. --More--IV/i$Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. --More--JV/is Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Nethack 3.4 to create SLASH'EM 0.0.7 The Slash'EM home page is at http://www.slashem.org/.  - - - - - - - - - - From time to time, some depraved individual out there in netland sends a particularly intriguing modification to help out with the game. The Gods of the Dungeon sometimes make note of the names of the worst of these miscreants in this, the list of Dungeoneers: --More--kV/ie Adam Aronow Izchak Miller Mike Stephenson  Alex Kompel J. Ali Harlow Norm Meluch  Andreas Dorn Janet Walz Olaf Seibert  Andy Church Janne Salmijarvi Pasi Kallinen  Andy Swanson Jean-Christophe Collet Pat Rankin  Ari Huttunen Jochen Erwied Paul Winner  Barton House John Kallen Pierre Martineau  Benson I. Margulies John Rupley Ralf Brown  Bill Dyer John S. Bien Ray Chason  Boudewijn Waijers Johnny Lee Richard Addison  Bruce Cox Jon W{tte Richard Beigel --More--mV/iH Bruce Holloway Jonathan Handler Richard P. Hughey  Bruce Mewborne Joshua Delahunty Rob Menke  Carl Schelin Keizo Yamamoto Robin Johnson  Chris Russo Ken Arnold Roderick Schertler  David Cohrs Ken Arromdee Roland McGrath  David Damerell Ken Lorber Ron Van Iwaarden  David Gentzel Ken Washikita Ronnen Miller  David Hairston Kevin Darcy Ross Brown  Dean Luick Kevin Hugo Sascha Wostmann  Del Lamb Kevin Sitze Scott Bigham  Deron Meranda Kevin Smolkowski Scott R. Turner  Dion Nicolaas Kevin Sweet Stephen Spackman  Dylan O'Donnell Lars Huttar Stephen White mV/i [K--More--nV/iX Eric Backus Malcolm Ryan Steve Creps  Eric Hendrickson Mark Gooderum Steve Linhart  Eric R. Smith Mark Modrall Steve VanDevender  Eric S. Raymond Marvin Bressler Teemu Suikki  Erik Andersen Matthew Day Tim Lennan  Frederick Roeber Merlyn LeRoy Timo Hakulinen  Gil Neiger Michael Allison Tom Almy  Greg Laskin Michael Feir Tom West  Greg Olson Michael Hamel Warren Cheung  Gregg Wonderly Michael Sokolov Warwick Allison  Hao-yang Wang Mike Engber Yitzhak Sapir  Helge Hafting Mike Gallop  Irina Rempt-Drijfhout Mike Passaretti --More--nV/i8--More--oV/iG [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T11 tV/i+ &In what direction? [hykulnjb><] wV/iF[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T11 yV/iC [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T11 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T12 (@zV/iW.@zV/i;\ You see here a gold piece {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T12 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T13 |V/i %[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T15 @$}V/i:.@}V/i" You see here a gold piece {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T15 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T16 V/i%[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T17 @$V/i^.@V/i` You see here a gold piece {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T17 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T18 V/ia V/iT| 1 gold piece.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C 1 11(11)  Pw 8(8)  AC4 Exp1 T18 V/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T18 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T19 @.V/iA@.V/i#You see here the charger named Multicharge {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T19 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T20 V/ibV/imc%o - the charger named Multicharge {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T20 V/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T20 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T21 .@V/ik? [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T21 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T22 @.V/iA [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T22 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T23 @.V/iL} @.V/i You see here a studded leather armor {80}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T23 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T24 V/i V/i  p - a studded leather armor {80}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T24 V/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T24 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T25 .@V/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T25 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T26 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T27 @.V/i.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T27 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 .@V/i)What do you want to eat? [e or ?*] V/iV/i Never mind.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 V/i@  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) V/iEr+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONSV/ir? MENU! THIS LETS YOU TURN ON THE NUMBER PAD! --More--V/ibJI REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--V/i ^ depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. --More--W/iz U- Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do --More--FW/im so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number --More--W/iZV history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) --More--W/i:a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--W/i~ Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon --More--X/i8T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use --More--8X/i$ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--RX/i M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods --More--^X/i  M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: --More--fX/i~ n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--pX/iº [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 tX/i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) vX/i@hh[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 xX/iD Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) zX/i h[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 |X/iq*What do you want to wear? [p or ?*] X/i Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a studded leather armor {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - 2 uncursed potions of fruit juice {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0X/ia}(end) X/i + [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC4 Exp1 T28 X/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 Par You are putting on a studded leather armor.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC4 Exp1 T28 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T29 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  /i= H11(11)  Pw 8(8)  AC1 Exp1 T29 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T30 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T30 Par X/i{ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T31 You finish your dressing maneuver.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T31 X/i >[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T31 .@You hear a flinging sound.X/iV` )X/i1).X/iX/iAYou are almost hit by a dart.).X/iœ@X/ii[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T32 You hear flowing water.X/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T32 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T33 @)X/iAPick an object with the cursor and press the , key.X/i X/i@ X/iB ) a weapon (dart)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T33 X/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T33 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 @.X/i: APick an object with the cursor and press the , key.X/i3tX/i@n a nymph (tame clefairy called Thief Pokemon, on a staircase) (base level 8) (female)  Accessing Pokedex entry for clefairy...  Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 7, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists cold, hits as a +1 weapon. No conveyed resistances. Not genocidable, teleporting flyer. Magic resistant. This monster is always female. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks:  2d2, uses weapon - random effect X/iA  claw (punch, hit, etc.) - seduces and steals multiple items  claw (punch, hit, etc.) - steals item --More--X/ibm------[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 X/iT There is nothing here to pick up.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 X/idOPick an object with the cursor and press the , key.X/i<X/i| X/ilX/i3os. a grue or a splash of venom or a doorway or the floor of a room or the dark part of a room (floor of a room)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 X/i0Unknown command ' '.--More--X/ix Invalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) X/iU`nTurn the number pad on? [yn] (n) X/in[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 X/iHF 4In what direction? [hykulnjb><] X/i= X/i7 I can't see a trap there.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 X/i% 4In what direction? [hykulnjb><] X/iX/iI can't see a trap there.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 X/i*[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T34 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T35 .@X/i8A&In what direction? [hykulnjb><] X/i]X/iZI can't see a trap there.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T35 X/i'[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T35 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T36 .@X/il> [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T36 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T37 .@X/i=-[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T37 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T38 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 n<.k@X/iAZAPick an object with the cursor and press the , key.X/ik/X/i0k a kobold (mine kobold) (base level 0) (female)  Accessing Pokedex entry for mine kobold...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 8, magic resistance = 0, alignment -2. Very slow (6). Normal generation, with frequency 6. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Castle of the Winds. Is a valid polymorph form.  Attacks: 1d6, uses weapon - ordinary physical X/i41 --More--SY/i,D[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 WY/i4$ "Unknown command ' '.--More--YY/inInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ZY/i `nTurn the number pad on? [yn] (n) \Y/iH)n[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 aY/ie)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 bY/i?[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 dY/iU4"Unknown command '-'.--More--fY/iInvalid command, possibly you tried to use the number pad to move? You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) iY/i`nTurn the number pad on? [yn] (n) jY/i n[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 nY/iS[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 pY/i6<You hit the mine kobold.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T39 .npY/ie]6The mine kobold swings her asterisk.pY/i\`The mine kobold misses.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T40 uY/i8uY/i>2You just miss the mine kobold.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T40 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T41 .nxY/i;xY/iCYou kill the mine kobold![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T41 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T42 .n%{Y/iOPick an object with the cursor and press the , key.}Y/i= ~Y/iTDn a nymph (tame clefairy called Thief Pokemon) (base level 8) (female)  Accessing Pokedex entry for clefairy...  Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 7, magic resistance = 40, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists cold, hits as a +1 weapon. No conveyed resistances. Not genocidable, teleporting flyer. Magic resistant. This monster is always female. Can be seen with infravision. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks:  2d2, uses weapon - random effect ~Y/iDA  claw (punch, hit, etc.) - seduces and steals multiple items  claw (punch, hit, etc.) - steals item --More--Y/i"m------[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T42 Y/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T42 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T43 .@nY/iAPick an object with the cursor and press the , key.Y/i9Y/iY/i.) a weapon (dart)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T43 Y/iH OPick an object with the cursor and press the , key.Y/i׍Y/igY/iKi3< a staircase up or a ladder up (staircase up)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T43 Y/i OPick an object with the cursor and press the , key.Y/ilY/i4 Y/i Y/i % a piece of food (corpse)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T43 Y/i% Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Y/i.h[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T43 Y/il *[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T43 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T44 @n..Y/i4[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T44 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T45 @n<.Y/iP)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T45 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T46 .@.nY/iu 3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T46 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T47 .@.nY/ik There is nothing here to pick up.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T47 Y/iY/iThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T47 Y/i c.,@,,Y/i  There is a doorway here.  Things that are here: a mine kobold corpse {400} 13 darts {0} a crude short sword {12} an asterisk {48}--More--Y/ia[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T47 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T48 n.Y/i+  Pick up what?  Weapons (')') a - 13 darts {0} b - a crude short sword {12} c - an asterisk {48} Comestibles ('%') d - a mine kobold corpse {400}(end) Y/i +++Y/iYmY/iHZq - 13 darts {0}.Y/i[/r - a crude short sword {12}.Y/i6]s - an asterisk {48}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T48 Y/i,/K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T48 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T49 #%@,.`Y/i APick an object with the cursor and press the , key.Y/iY/i(# a solid rock or a grave wall or a tunnel or iron bars or a tree or farmland or a mountain or a water tunnel or a grayout (solid rock)--More--Y/iɋ  [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T49 Y/i J[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T49 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T50 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T51 n,.,@##Y/i APick an object with the cursor and press the , key.Y/ihY/i Y/iY/iR2, a corridor or a lit corridor (lit corridor)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T51 Y/i @Specify unknown object by cursor? [ynq] (q) Y/is iyPlease move the cursor to an unknown object and press the , key.--More--Y/iQJ(Press , when at target location. For instructions type a ?)Y/i# Y/iS` a boulder or statue or air or a cloud or ash or sand or a paved floor or a highway or grass or a floor of the crypt (boulder)--More--Y/i`\ Pick an object with the cursor and press the , key.Y/ic Y/icO, a corridor or a lit corridor (lit corridor)--More--Y/iOPick an object with the cursor and press the , key.Y/iZY/i| Y/iDK, a corridor or a lit corridor (corridor)--More--Y/iOPick an object with the cursor and press the , key.Y/i$Y/iz Y/iX<% a piece of food (corpse)--More--Y/iHOPick an object with the cursor and press the , key.Y/i# Y/iߔY/iY/i!# a solid rock or a grave wall or a tunnel or iron bars or a tree or farmland or a mountain or a water tunnel or a grayout (solid rock)--More--Y/i~# Y/iS[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T51 Y/i( 0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T51 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T52 .,@,Y/i;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T52 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T53 #,@,,Y/i* [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T53 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T54 ,#n,,@,,,Y/i>][Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T54 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T55 #<,,@,,Y/iW[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T55 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T56 #,,@,,`Y/i˕ #[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T56 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T57 ,@###Y/iL There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T57 Y/i@R[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T57 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T58 ,,,@,#Y/il;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T58 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T59 ,,@,,Y/it[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T59 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T60 @,Y/i w[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T60 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T61 ,n,@,,,,Y/iUJ[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T61 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T62 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T63 ,n,,@,Y/i BPWith great effort you move the boulder.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T63 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T64 ,,@`Y/iu 2[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T64 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T65 .,@,Y/is[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T65 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T66 ,,@Y/iO)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T66 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T67 n,,,,Y/i3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T67 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T68 .,@,Y/iReally save? [yn] (n) Z/i\n[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T68 ------|....|,#####..<).%,@,,,,|....|,,`,,`------######Z/i] v[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T68 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T69 ,n,,@,,,Z/i+|,,@,,,,Z/i5[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T69 Thief Pokemon moves only reluctantly.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T70 .nZ/iލw[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T70 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T71 =#@%n,,,,Z/iAPick an object with the cursor and press the , key.Z/iZ/i ^ Z/i_ = a ring (ring)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T71  Z/ib d,,,@,,, Z/if )You see here a * fragile ring {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T71 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 n Z/i &t - a * fragile ring {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 Z/iZ/i0What do you want to throw? [$abqrs or ?*] Z/i Z/i Never mind.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 Z/iRfZ/ih There is nothing here to pick up.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 Z/i!  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 13 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - 2 uncursed potions of fruit juice {0Z/iz" } Rings t - a * fragile ring {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) iZ/i +[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T72 candy bars - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten.--More--mZ/i~WEating this provides moderate amounts of nutrition without violating vegetarian conduct.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 pZ/i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) rZ/iMAh[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 tZ/iu Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) xZ/i +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONSxZ/ij? MENU! THIS LETS YOU TURN ON THE NUMBER PAD! --More--yZ/iJI REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--zZ/i- ^ depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. --More--~Z/iU- Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do --More--Z/i so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number --More--Z/i9 ZV history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) --More--Z/i:a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--Z/ifA Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon --More--Z/i(T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use --More--Z/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 Z/iNl,What do you want to put on? [t or ?*] Z/iK  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 13 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - 2 uncursed potions of fruit juice {0Z/iK } Rings t - a * fragile ring {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) Z/iRi+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T72 Which ring-finger, Right or Left? [rl] Z/iD rZ/iP )t - a * fragile ring (on right hand) {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T72 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T73 ,Z/i .[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T73 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T74 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T75 ###@,,Z/i B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T75 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T76 #,,@,#Z/ioIU[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T76 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T77 #,,@,,#Z/i Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 13 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - 2 uncursed potions of fruit juice {0}/i556H Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) Z/iʣ"[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T77 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T77 Z/iy,[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T77 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T78 X@,,,Z/iYou kill the mini xorn![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T78 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T79 ,Z/i=[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T79 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T80 ,,@,,Z/i 0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T80 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T81 ,@,,,Z/iK[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T81 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T82 ,@,,Z/iI[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T82 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T83 #,@,,nZ/i G[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T83 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T84 #,@,,,Z/i /[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T84 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T85 #,@,,Z/i&[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T85 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T86 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T87 #,@n,Z/iz}6[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T87 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T88 #,@n,Z/i9 K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T88 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T89 #,@n,,Z/i ;K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T89 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T90 #,@n,,Z/i e G[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T90 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T91 ##@n,,Z/iS0 There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T91 Z/i# [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T91 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T92 ,nZ/iRy[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T92 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T93 ,Z/i1 N[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T93 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T94 ,n@,#,Z/i _[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T94 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T95 ,,,,,@#,Z/iE'K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T95 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T96 ,,,@#,Z/il ;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T96 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T97 ,,@,,Z/i,,@,##You see a message scrawled in blood here.Use "r." to read it.Z/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T97 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T98 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T99 nZ/i<What do you want to read? [h-nt or ?*.] [/iV[/i{WThere's nothing here to read.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T99 [/if <What do you want to read? [h-nt or ?*.] [/i1[/i4As you read the scroll, it disappears.[/iYou feel healthier![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T99 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T100 ,[/i<What do you want to read? [h-nt or ?*.]  [/ic( Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 13 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions f - 2 uncursed potions of fruit juice {0 [/i )} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) [/i 04[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T100  [/i1 Never mind.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T100  [/iW[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T100 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T101 .#,@,, [/iT[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T101 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T102 #,,@,,#[/idQS[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T102 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T103 n,,,@,[/i'a.,,@,You see a message scrawled in blood here.[/iBc%Use "r." to read it.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T103 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T104 n[/iL` <What do you want to read? [h-nt or ?*.] [/i?You see a message scrawled in blood here.[/i%You read: "You have seven days.".[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T104 [/iR[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T104 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T105 ,n[/iM[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T105 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T106 ,@,n,[/i< @[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T106 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T107 ,@,,,[/ikt[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T107 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T108 ,@[/i,,.@,Something is written here on the floor.[/i Use "r." to read it.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T108 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T109 [/it<What do you want to read? [h-nt or ?*.] [/i=Something is written here on the floor.[/i;You read: "You're dre?sed like a frickin' hardrocker?".[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T109 #[/i 7[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T109 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T110 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T111 ,,@.,$[/i'There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T111 $[/iR [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T111 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T112 @.%[/i,K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T112 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T113 ,,@,n&[/ie&[/iYou displaced Thief Pokemon.,n@,You see a message scrawled in blood here.&[/i:%Use "r." to read it.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T113 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T114 ,)[/ij5[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T114 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T115 ,@,,)[/ix8 B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T115 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T116 ,,@,##*[/iwThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T116 +[/id[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T116 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T117 n,,@,#+[/iy o[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T117 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T118 .#`@,#,,,,[/iW xWith great effort you move the boulder.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T118 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T119 #`@,,#,-[/i?1[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T119 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T120 ,@,,.[/iS 4[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T120 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T121 ,,@,,/[/i_?([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T121 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T122 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T123 .,@,/[/iXL[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T123 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T124 ,,,,@,,#/[/i3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T124 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T125 ,, |, |...?-@ |###0[/iC [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T125 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T126 |.#n,@, .# |1[/iOH|[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T126 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T127 >#,,@n, .#2[/i3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T127 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T128 |..#@n,.# .--3[/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T128 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T129 ---|..|..........|@n,.| ...---4[/iz---...|.|@-,|-4[/iPYou see here a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T129 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T130 n<[/i <[/i @u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T130 ?[/ik ?[/im There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T130 A[/i &[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T130 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T131 @n-B[/iu2 K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T131 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T132 .@..nC[/i: 2[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T132 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T133 .@.nD[/iH Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 13 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}D[/iI Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) F[/i /[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T133 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T133 G[/if3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T133 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T134 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T135 @..n.G[/i 9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T135 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T136 @.n.H[/i)( 2[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T136 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T137 .@n.I[/i:UWith great effort you move the boulder.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T137 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T138 .@`.J[/i2f;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T138 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T139 @,n.J[/i :[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T139 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T140 @.,.nK[/iF K[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T140 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T141 .@.n.K[/i ;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T141 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T142 @.n.L[/iN[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T142 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T143 #.@,n.L[/iy>[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T143 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T144 #n@,.M[/it4[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T144 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T145 #.n@,N[/i&[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T145 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T146 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T147 ,,,@,N[/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T147 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T148 ,,@O[/ip0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T148 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T149 #,,@,O[/i5 J[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T149 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T150 #,@,,,P[/ib There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T150 Q[/i Discoveries  Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor dunce cap (conical hat) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (WALKING LUNACY) scroll of standard id (OXHE SRIAN) scroll of cure (PRATYAVAYAH) scroll of heal other (RAINBOW FRENZY) * scroll of extra healing (WOAH THAT IS PROBABLY THE HEIGHT) * scroll of greater mana restoration (OORTO GELD MEANS TOGLE DOOR WHICH ISNT EVEN SPELLED CORRECTLY) Potions potion of fruit juice (sticky) Tools tin whistle (whistle)[/i,:23;26H Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) [/i c#,`#[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T150 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T150 [/iThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T150 [/iF[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T150 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T151 ,,@,,[/i] 5[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T151 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T152 @,,,[/i,[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T152 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T153 ,@,,[/i`9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T153 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T154 ,,@,,[/i5[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T154 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T155 ,,@,,[/i_ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T155 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T156 ,,@,[/iw [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T156 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T157 ,,@,[/i/6[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T157 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T158 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T159 ,,@,[/i(8[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T159 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T160 ,,@,,[/i{ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T160 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T161 ,,@,[/iJ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T161 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T162 ,,@,[/iS9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T162 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T163 ,,@,,[/i@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T163 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T164 #,,@,#[/i|@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T164 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T165 #,,@,#[/i. @[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T165 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T166 #,,@,#[/i@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T166 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T167 #,,@,#[/iR@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T167 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T168 #,,@,#[/i\. @[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T168 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T169 #,,@,#[/i1[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T169 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T170 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T171 #,,@,#[/iv @[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T171 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T172 #,,@,#[/iua@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T172 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T173 #,,@,#[/i @[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T173 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T174 #,,@,#[/ixzo[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T174 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T175 #,,@,#....---[/igH[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T175 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T176 ,,,@,,[/i8 ([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T176 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T177 +,,@#[/i 9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T177 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T178 ###@,,[/iP@Pick an object with the cursor and press the , key.[/i [/i6 [/iݯ2+ a spell book or a closed door (closed door)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T178 [/i: [/iN The door opens.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T178 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T179 --------------.........\..|........b..|..........---------[/iMPick an object with the cursor and press the , key.[/iZ<[/ip[/i r[/il[/iRQ [/i [/i/[/iJ[/i[/i[/iO [/i0[/iZb a blob (evil dog that wants to bite you) (base level 0)  Accessing Pokedex entry for evil dog that wants to bite you...  Base statistics of this monster type:  Base level = 0, difficulty = 1, AC = 9, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 1. Resists sleep, poison, acid, petrification. Conveys petrification resistance. Small, genocidable, breathless, amphibious, amorphous, acidic mindless. This monster is of neuter gender. May be eaten by vegans. Can't be tamed. Is a valid polymorph form. Attacks:  1d4, passive - acid damage [/i' --More--[/iAW###------------- ########################@-.........\..|[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T179 [/iG0What do you want to throw? [$abqrs or ?*] [/i[ Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 13 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[[/i!22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) [/i l+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T179 In what direction? [hykulnjb><] [/i{)[/iR-)[/i..)[/ij.)[/i.)[/iD[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T179 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T180 )n[/i[[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T180 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T181 -n@,|..[/i4L[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T181 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T182 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T183 ,-@b,.-[/i][Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T183 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T184 .@[/i,@Pick an object with the cursor and press the , key.[/iR[/i [/i [/i) a weapon (dart)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T184 [/id3 [/iM4Unknown command ' '.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T184 [/i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) [/iӋh[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T184 [/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T184 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T185 n[/ittR[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T185 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T186 ..n@b.[/i1[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T186 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T187 ..n@[/i ![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T187 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 ..@n[/i0What do you want to throw? [$abqrs or ?*] [/i=  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 12 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[[/i !22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) [/i?[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 [/iA Never mind.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 [/iq%  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 12 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[[/i% !22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) [/i+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 asterisk - This is a weapon. Color: bright green. Material: liquid. Appearance: (null). Skill: morning star. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--[/ip [/iqcPractice your morning star skill with this weapon if you want, but don't expect it to be very good.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 [/i}k [/in Unknown command ' '.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 [/iI Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 12 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[[/iI!22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) [/i; +[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 club named Saddam Has Fallen - This is a weapon. Color: brown. Material: wooden. Appearance: (null). Skill: club. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--[/il Don't bother with this weapon. The club just doesn't ever deal any meaningful damage.--More--\/iSThis is not a real artifact, and therefore it doesn't actually do anything special.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 \/iT  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 12 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[\/i !22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) \/ik+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). Skill: knife. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More-- \/i  \/i"1A totally piece of crap weapon. It can be thrown.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188  \/i \/iUnknown command ' '.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188  \/iQ  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 12 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[ \/iQ !22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) \/i)+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 crude short sword - This is a weapon. Color: transparent. Material: iron. Appearance: crude short sword. Skill: short sword. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--\/iv \/iyeUnfortunately you don't know more about it. You will gain more information if you identify this item.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 \/i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \/ii[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 \/iUnknown command '^I'.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 \/ie  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \/i .+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) /\/i %+ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 What do you want to ready? [- bqrs or ?*] 1\/i:6  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 12 darts {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}[1\/i6 !22;56H Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) 3\/iRG+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 3\/i=Tq - 12 darts (in quiver) {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 7\/i6cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--9\/i*[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T188 ##--------------########################,-...).....\..|##,,,,,,,,,,,,,,,,,,,,,,,,|.......b....|#,,,------,##############,...@.......... ------###,#,|....|,#####--n----------- |.....,,,,#,..<).%,,,,,, |....|9\/i#####,|....|,,`,,` |.....,`,,,,------###### |....|###,,## |.>..|###,## |....-,,,,# |....|##### |....| ------;\/i&In what direction? [hykulnjb><] =\/i -The dart slips as you throw it!=\/i =\/i/;The dart misses Thief Pokemon.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T188 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T189 n)@\/i,|B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T189 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T190 n@b...C\/i)What do you want to eat? [e or ?*] D\/iR D\/i&U Never mind.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T190 E\/iu'>What do you want to wield? [- abqrs or ?*] G\/i  Weapons a - the uncursed +0 club named Saddam Has Fallen (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a crude short sword {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORG\/i -MATION {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) J\/iXF+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T190 J\/ia>The crude short sword welds itself to your hand!--More--L\/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T190 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T191 ##--------------########################,-...).....\..|##,,,,,,,,,,,,,,,,,,,,,,,,|..@...b.....|#,,,------,##############,...n.......... ------###,#,|....\/i> .m|,#####--)----------- |.....,,,,#,..<).%,,,,,, |....|#####,|....|,,`,,` |.....,`,,,,------###### |....|###,,## |.>..|###,## |....-,,,,# |....|##### |....| ------M\/i([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T191 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T192 n@.N\/i>> [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T192 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T193 n..@P\/i}S[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T193 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T194 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T195 ..nb.P\/i6"EYou miss the evil dog that wants to bite you.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T195 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T196 .nR\/i R\/iFYou miss the evil dog that wants to bite you totally.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T196 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T197 n.T\/iH T\/i[L PYou miss the evil dog that wants to bite you.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T197 n.T\/iP alla[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T198 V\/i V\/i$EYou kill the evil dog that wants to bite you!.V\/i|B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T198 You are splashed by the evil dog that wants to bite you's acid!V\/i&}[Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T198 --More--Z\/i۸([-1 -> 10][Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T198 [Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T199 n.[\/i/[Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T199 [Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T200 n..@\\/i-[Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T200 [Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T201 n..@]\/id-[Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T201 [Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T202 .n.@^\/iR'[Earnest16 the Money Add ict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  10(11)  Pw 8(8)  AC1 Exp1 T202 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T203 .n@.^\/i ^\/i @You displaced Thief Pokemon.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T203 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T204 n@.`\/iVu  Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESST`\/iu 4RANSFORMATION {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) b\/i0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $1 HP 11(11)  Pw 8(8)  AC1 Exp1 T204 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T204 b\/iL[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T204 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T205 .n@c\/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T205 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T206 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T207 n@...c\/ia+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T207 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T208 @.n.c\/i -[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T208 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T209 n.@.c\/ix -[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T209 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T210 ..@nd\/iJ[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T210 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T211 .@.vnd\/i,[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T211 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC-4 Exp1 T212 .n.e\/i !There is nothing here to pick up.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC-4 Exp1 T212 g\/i-X[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC-4 Exp1 T212 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T213 n.@g\/i?R 2Specify unknown object by cursor? [ynq] (q) i\/i> gyPlease move the cursor to an unknown object and press the , key.--More--j\/i$I(Press , when at target location. For instructions type a ?)k\/iNk\/iԂ d\ an opulent throne or a wagon or a burning wagon or a wall (wagon)--More--p\/iMPick an object with the cursor and press the , key.r\/im[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T213 t\/i &In what direction? [hykulnjb><] u\/iL u\/iP 3You kick at empty space.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T213 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T214 .nw\/iwT[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T214 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T215 v@...nw\/i ![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T215 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T216 @n.x\/i @Pick an object with the cursor and press the , key.y\/i z\/iTcz\/iz\/iz\/iz\/i, z\/ia |\/ivv a vortex (electro ball) (base level 0)  Accessing Pokedex entry for electro ball...  Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 1. Resists sleep, electricity, poison, petrification. Leaves no corpse. Big, genocidable, breathless, amphibious, nonliving mindless flyer. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form.  Attacks: 1d1, engulf - high voltage  --Mor|\/i,e--\/i##-------------- ########################,-...).....\..|[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T216 \/iӲ%[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T216 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T217 n..@\/iЍM[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T217 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T218 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T219 ...nv@.\/i: ([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T219 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T220 .@.n\/i'[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T220 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T221 n.@.\/i\/i BYou displaced Thief Pokemon.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T221 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T222 n@.\/i<@ E[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T222 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T223 v.n@.\/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T223 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T224 .n@\/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T224 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T225 n..@\/i,%[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T225 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T226 n..@\/iI U[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T226 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T227 ..n.v@\/i"&[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T227 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T228 .n.@\/i7Q[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T228 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T229 #.n.@,#\/i^X[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T229 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T230 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T231 #.v..n@,#\/iEe[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T231 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T232 #.n@$,.\/iV `#,,@##\/i\ #You see here a gold piece {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T232 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T233 n\/i\/iq1 gold piece.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C 2 11(11)  Pw 8(8)  AC1 Exp1 T233 \/iJ\/iRUYou displaced Thief Pokemon.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T233 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T234 ,@,n\/iA^O[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T234 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T235 .v,,@,\/is}[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T235 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T236 .,@,,.....----\/ij[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T236 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T237 ,,|,..|@n..|#,#|\/iAPick an object with the cursor and press the , key.\/i)\/i\/il. a grue or a splash of venom or a doorway or the floor of a room or the dark part of a room (doorway)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T237 \/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T237 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T238 ---..|......|.,,@.|n\/iHE[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T238 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T239 ,@.n.\/imR[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T239 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T240 ,@,n.,\/iz[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T240 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T241 ,#@,,n.#,\/i8There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T241 \/i/B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T241 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T242 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T243 ,.@#,#\/i( G[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T243 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T244 ,,,@,,#\/i:[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T244 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T245 ,,@###\/i9.7[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T245 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T246 #,@,#\/i S[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T246 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T247 #,#@,,#\/icThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T247 \/i \/i0 There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T247 \/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T247 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T248 ,\/i<Really save? [yn] (n) \/i !ySaving...\/i7 "Be seeing you...