}l/i Player: earnest16 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-12-02.22:47:25.ttyrec Time: (1764715645) Tue Dec 2 22:47:25 2025 }l/iVThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. }l/iRestoring save file...}l/i }l/i0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T248 You return to level 1 in The Dungeons of Doom.--More--~l/i##ĿĿ########################)\#######Ŀ############### Ŀ#########)## #<)%# #####[~l/i 37m``## `########## ######@# >########## # #####  ~l/inN[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T248 Hello earnest16, the curser droven Bully, welcome back to SlashEMExtended!~l/is[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T248 The moon is waxing tonight.l/i) Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) l/iЂ 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) l/iy+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig l/iy[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true] (1 of 4)l/io+l/it a - eatingwalls [true]  b - eight_bit_tty [false]  c - epyxmode [true]  d - extmenu [false]  e - gmmessage [true]  f - graffitihilite [true]  g - help [true]  h - hilite_pet [true]  i - hitpointbar [true]  j - IBMgraphics [true]  k - ignintr [false]  l - inertiaconfirm [false]  m - invweight [true]  n - knapsacklimit [false]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - materialglyph [false]  s - memorizationknown [false]  t - statuscolors [true]  u - menucolors [false]  v - menu_on_esc [true]  w - menu_glyphs [false]  x - missing_safety [true]  y - mon_polycontrol [false]  z - moreforced [true]  A - numpadmessage [true]  B - null [true]  C - paranoidquit [true]  D - perm_invent [true]  E - pickup_l/ithrown [true]  F - pickup_cursed [false]  G - pokedex [true]  H - prayconfirm [true]  I - pushweapon [false]  J - quiver_fired [false]  K - qwertz_layout [false]  L - rest_on_space [false] (2 of 4)l/ig a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  /ih9H Compounds (selecting will prompt for new value):  name [earnest16]  role [Bully]  race [drow]  gender [male]  align [neutral]  altkeyhandler [unknown] (3 of 4)l/i`$ catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0l/i$`=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)l/i)0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T248 ##(0lqqqqqqqqqqqqk(B(0qqk(B########################,(0a~~~(B)(0~~~~~(B\(0~~x(B(0~~x(B##,,,,,,,,,,,,,,,,,,,,,,,,(0x~~~~~~~~~~~~x(B####(0~~~(B#,,,(0lqqqqk(B,##############,(0~~~~~~~~~~~~~~(B,,,#(0~~~x(B (0lqqqqk(B###,#,(0x~~~~x(B,#####(0mq(B)(0qqqqqqqqqqjl/i(B##,(0x~~~x(B (0x~~~~~(B,,,,#,(0~~(B<)(0~(B%,,,,,,#,,,(0~~~~x(B (0x~~~~x(B#####,(0x~~~~x(B,,`,,`#,#,(0x~~~x(B (0x~~~~~(B,`,,,,(0mqqqqj(B#########,#(0qqqj(B (0x~~~~x(B###,,###@,,# (0x~(B>(0~~x(B###,####### /ip31m(0x~~~~a(B,,,,# (0x~~~~x(B##### (0x~~~~x(B (0mqqqqj(Bl/i4 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) l/i 2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) l/i0>+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig l/i>[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [true]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true] (1 of 4)l/iD}+l/i  a - eatingwalls [true]  b - eight_bit_tty [false]  c - epyxmode [true]  d - extmenu [false]  e - gmmessage [true]  f - graffitihilite [true]  g - help [true]  h - hilite_pet [true]  i - hitpointbar [true]  j - IBMgraphics [false]  k - ignintr [false]  l - inertiaconfirm [false]  m - invweight [true]  n - knapsacklimit [false]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - materialglyph [false]  s - memorizationknown [false]  t - statuscolors [true]  u - menucolors [false]  v - menu_on_esc [true]  w - menu_glyphs [false]  x - missing_safety [true]  y - mon_polycontrol [false]  z - moreforced [true]  A - numpadmessage [true]  B - null [true]  C - paranoidquit [true]  D - perm_invent [true]  E - pickupl/i\ _thrown [true]  F - pickup_cursed [false]  G - pokedex [true]  H - prayconfirm [true]  I - pushweapon [false]  J - quiver_fired [false]  K - qwertz_layout [false]  L - rest_on_space [false] (2 of 4)l/i a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  /iP9H Compounds (selecting will prompt for new value):  name [earnest16]  role [Bully]  race [drow]  gender [male]  align [neutral]  altkeyhandler [unknown] (3 of 4)l/i catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0l/i`=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)l/iL[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T248 ##-----------------########################,-...).....\..|..|##,,,,,,,,,,,,,,,,,,,,,,,,|............|####...#,,,------,##############,..............,,,#...| ------###,#,|....|,#####--)-----------##,|...| |....l/iɍ[31m.,,,,#,..<).%,,,,,,#,,,....| |....|#####,|....|,,`,,`#,#,|...| |.....,`,,,,------#########,#---- |....|###,,###@,,# |.>..|###,####### |....-,,,,# |....|##### |....| ------l/i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) l/i?(2+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) l/i+ Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig l/i[false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true] (1 of 4)l/i]] +l/i#  a - eatingwalls [true]  b - eight_bit_tty [false]  c - epyxmode [true]  d - extmenu [false]  e - gmmessage [true]  f - graffitihilite [true]  g - help [true]  h - hilite_pet [true]  i - hitpointbar [true]  j - IBMgraphics [false]  k - ignintr [false]  l - inertiaconfirm [false]  m - invweight [true]  n - knapsacklimit [false]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - materialglyph [false]  s - memorizationknown [false]  t - statuscolors [true]  u - menucolors [false]  v - menu_on_esc [true]  w - menu_glyphs [false]  x - missing_safety [true]  y - mon_polycontrol [false]  z - moreforced [true]  A - numpadmessage [true]  B - null [true]  C - paranoidquit [true]  D - perm_invent [true]  E - pickupl/ij _thrown [true]  F - pickup_cursed [false]  G - pokedex [true]  H - prayconfirm [true]  I - pushweapon [false]  J - quiver_fired [false]  K - qwertz_layout [false]  L - rest_on_space [false] (2 of 4)l/i a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - simpledescs [false]  p - sortpack [true]  q - sound [true]  r - sparkle [true]  s - standout [false]  t - tabcursesconfirm [false]  u - tech_description [true]  v - time [true]  w - timed_autosave [true]  x - quick_autosave [false]  y - tombstone [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - wallglyph [true]  /i9H Compounds (selecting will prompt for new value):  name [earnest16]  role [Bully]  race [drow]  gender [male]  align [neutral]  altkeyhandler [unknown] (3 of 4)l/id?  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0l/i? `=off]  h - packorder [$"])[%?+!=/(*`0_.]  i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none]  o - suppress_alert [(none)]  p - tileset [(none)]  q - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (4 of 4)l/iPh )0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T248 ##(0lqqqqqqqqqqqqk(B(0qqk(B########################,(0a~~~(B)(0~~~~~(B\(0~~x(B(0~~x(B##,,,,,,,,,,,,,,,,,,,,,,,,(0x~~~~~~~~~~~~x(B####(0~~~(B#,,,(0lqqqqk(B,##############,(0~~~~~~~~~~~~~~(B,,,#(0~~~x(B (0lqqqqk(B###,#,(0x~~~~x(B,#####(0mq(B)(0qqqqqqqqqqjl/in (B##,(0x~~~x(B (0x~~~~~(B,,,,#,(0~~(B<)(0~(B%,,,,,,#,,,(0~~~~x(B (0x~~~~x(B#####,(0x~~~~x(B,,`,,`#,#,(0x~~~x(B (0x~~~~~(B,`,,,,(0mqqqqj(B#########,#(0qqqj(B (0x~~~~x(B###,,###@,,# (0x~(B>(0~~x(B###,####### /i_p 31m(0x~~~~a(B,,,,# (0x~~~~x(B##### (0x~~~~x(B (0mqqqqj(Bl/iQ[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T248 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T249 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T250 ,,@,l/i/[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T250 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T251 ,,@l/idQ &[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T251 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T252 ,@,l/i/1@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T252 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T253 ,,@,,,l/i?y)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T253 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T254 @,,l/iճA[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T254 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T255 ,,@,,l/i-[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T255 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T256 ,,@,l/iv[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T256 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T257 ,,@l/ix[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T257 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T258 (0lq(B(0x~(B(0x~(B(0x(B,,(0~(B@,(0m(Bl/iR[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T258 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T259 (0~(B@l/iY(0~(B@Some text has been burned into the floor here.l/ix Use "r." to read it.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T259 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T260 l/iW=What do you want to read? [h-ntu or ?*.] l/iDSome text has been burned into the floor here.l/iAYou read: "You have found a floppy disk of matter compiler!".[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T260 l/ihl/i!There is nothing here to pick up.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T260 l/it[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T260 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T261 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T262 @(0~(Bl/i Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTRANSFOl/i$.RMATION {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) l/iˑ +[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T262 asterisk - This is a weapon. Color: bright green. Material: liquid. Appearance: (null). Skill: morning star. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--l/i  l/i cPractice your morning star skill with this weapon if you want, but don't expect it to be very good.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T262 l/i@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T262 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T263 @(0~(Bl/i h[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T263 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T264 @(0~(Bl/i9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T264 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T265 #(0~(B@,#l/iX=[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T265 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T266 #(0~(B@,#l/i;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T266 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T267 ,,@,#l/iU@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T267 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T268 ,,,@##l/i/-[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T268 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T269 ##,@,l/iE[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T269 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T270 ,,@#,#l/ia?[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T270 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T271 ##,@,,l/i}E[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T271 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T272 ,,@#,#l/io[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T272 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T273 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T274 ###(0qqqqqqqk(B@(0a~~~~~~~x(B,,l/i][Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T274 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T275 #,@,,#(0x(Bl/if[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T275 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T276 #,,@,,#(0{(Bl/iS W[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T276 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T277 #,,@,#(0~(Bl/iOW[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T277 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T278 #,,@,#(0~(Bl/i@Pick an object with the cursor and press the , key.l/i“l/i3l/iG l/i m/ikEm/im/iYm/i m/i7m/igm/im/iX m/i m/if(0{(B iron bars[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T278 m/i% ][Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T278 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T279 #,,@,#(0~(Bm/i x[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T279 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T280 #,,@,#(0{(B(0~x(Bm/izX@Pick an object with the cursor and press the , key.m/i9m/i?m/ik m/i (0a(B an open door[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T280 m/ixf[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T280 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T281 #,,@#(0~(B(0~(B{(0~(B(0~~x(B(0x(B m/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T281 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T282 (0l(B,,@(0x~(B(0~~~(B!%(0{{(B$(0~(B?(0qqj(B m/i@Pick an object with the cursor and press the , key. m/i  m/i m/i% m/ii m/ilm/i1 m/i3 +! a potion (potion embedded in a wall)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T282 m/i>}MPick an object with the cursor and press the , key.m/i, m/iWDm/i8m/ifm/i* m/iz|m/iBm/i3 m/i m/i8% a piece of food (tripe ration embedded in a wall)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T282 m/i MPick an object with the cursor and press the , key.m/i-m/idm/im/i m/im/i=m/ie8m/im/im/iO\{ a sink or a toilet or a fountain or a well or a poisoned well (fountain)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T282 m/i ^[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T282 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T283 ,(0a(B@+(0m{(B###m/ial D[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T283 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T284 (0~(B@(0{(B#(0~(Bm/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T284 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T285 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T286 (0~(B@m/irb>[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T286 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T287 (0~(B@##(0m(Bm/iS[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T287 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T288 (0~(B@m/i@Pick an object with the cursor and press the , key.m/i m/ilF m/iH(0{(B iron bars[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T288 !m/i !m/i &There is a set of iron bars in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T288 "m/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T288 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T289 (0~(B@$m/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T289 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T290 (0~(B@%m/i There is nothing here to pick up.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T290 'm/i~[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T290 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T291 @{(m/iv[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T291 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T292 (0~(B@(m/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T292 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T293 @{)m/i)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T293 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T294 (0~(B@*m/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T294 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T295 (0~(B@+m/is@Pick an object with the cursor and press the , key.+m/ic ,m/i[,m/i ,m/i? a scroll (scroll)[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T295 -m/iܠ[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T295 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T296 (0~(B@.m/i(0~(B@.m/i You see here a scroll labeled IAZNAB {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T296 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T297 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 1m/i 1m/i̽ v - a scroll labeled IAZNAB {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 6m/i  Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESST6m/i _RANSFORMATION {0} v - a scroll labeled IAZNAB {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) 9m/itIL+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T298 scroll labeled IAZNAB - This is a scroll. Color: bright green. Material: paper. Appearance: IAZNAB. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--@m/iw  @m/ix eUnfortunately you don't know more about it. You will gain more information if you identify this item.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 Dm/i Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTDm/i_RANSFORMATION {0} v - a scroll labeled IAZNAB {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) Hm/iS R+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T298 scroll of standard id - This is a scroll. Color: bright magenta. Material: paper. Appearance: OXHE SRIAN. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--Km/i3 Reading this scroll allows you to identify exactly one item in your main inventory. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work.--More--Um/iw  [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 Ym/i%)What do you want to eat? [e or ?*] Zm/i} Zm/i~ Never mind.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 [m/iyx AWhat do you want to use or apply? [go or ?*] ]m/im  Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESST]m/i-n _RANSFORMATION {0} v - a scroll labeled IAZNAB {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) `m/iL+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T298 That is a silly thing to use or apply.--More--bm/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 dm/iR Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) fm/i!+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONfm/iɝ@S MENU! THIS LETS YOU TURN ON THE NUMBER PAD! --More--gm/i0JI REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, --More--hm/i ^ depending on the platform's capabilities.  Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. --More--lm/iyU- Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In order to do --More--tm/i/ so, press the comma key at the prompt that asks you for the target item. General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number --More--ym/iZV history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) --More--~m/i:a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects --More--m/ii Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon --More--m/ix. T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use --More--m/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 m/i/What do you want to read? [h-nt-v or ?*] m/it Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a finalized scroll labeled WEREFOO ENDLESSTm/it_RANSFORMATION {0} v - a scroll labeled IAZNAB {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) m/i,]S+[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T298 m/ih4As you read the scroll, it disappears.m/i5This is a standard identify scroll.--More--m/in What would you like to identify first?  Weapons (')') q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor ('[') p - a +0 studded leather armor (being worn) {80} Scrolls ('?') u - a finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0} v - a scroll labeled IAZNAB {0} Rings ('=') t - a * fragile ring (on right hand) {0} Tools ('(') o - the charger named Multicharge {0}(end) m/iR+m/i-m/i +m/iR +m/i_JThe scroll resisted your identification attempt!u - a cursed finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0}.m/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T298 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T299 m/im/iUnknown command ' '.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T299 m/i#S  Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a cursed finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0} v - a scroll labem/iS 1led IAZNAB {0} Potions f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) m/i(0qqqqqqk~~~~~~x~{~~~{x~~~(B{(0~~x(B!%(0{{~~x(B##(0{(B$(0~(B@(0x(B#(0m~qqj(B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T299 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11) /i_e;1H Pw 8(8)  AC1 Exp1 T299 m/i1What do you want to read? [h-kmnt-v or ?*] m/i:m/i֪vAs you read the scroll, it disappears.Your crude short sword glows black for a moment.--More--m/ic,Call a scroll labeled IAZNAB: m/iF m/i  m/ibm/i lm/i.4 am/iucm/ikm/in Gm/i lm/iom/iwm/i3 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T299 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T300 m/i! Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a cursed finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0} Potionsm/iY"[K f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) m/i# (0qqqqqqk~~~~~~x~{~~~{x~~~(B{(0~~x(B!%(0{{~~x(B##(0{(B$(0~(B@(0x(B#(0m~qqj(B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T300 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11) /i Z24;19H Pw 8(8)  AC1 Exp1 T300 m/i  Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 darts (in quiver) {0} r - a cursed crude short sword (weapon in hand) {12} s - an asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt (being worn) {2} p - a +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a cursed finalized scroll labeled WEREFOO ENDLESSTRANSFORMATION {0} Potionsm/i [K f - 2 uncursed potions of fruit juice {0} Rings t - a * fragile ring (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the charger named Multicharge {0}(end) m/iKT+(0qqqqqqk~~~~~~x~{~~~{x~~~(B{(0~~x(B!%(0{{~~x(B##(0{(B$(0~(B@(0x(B#(0m~qqj(B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $2 HP 11(11)  Pw 8(8)  AC1 Exp1 T300 crude short sword - This is a weapon. Color: transparent. Material: iron. Appearance: crude short sword. Skill: short sword. You can wield im/iuTSt to attack enemies. Some weapons are also suitable for throwing.--More--m/i m/ieUnfortunately you don't know more about it. You will gain more information if you identify this item.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T300 m/iAq Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) m/iQ$i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T300 m/i1 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T300 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T301 @(0~(Bm/i@(0~(Bm/i<"You see here 7 gold pieces {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T301 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T302 m/i!m/iǛ7 gold pieces.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C 9 11(11)  Pw 8(8)  AC1 Exp1 T302 m/i- m/i 'There is a set of iron bars in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T302 m/i( 5There is a set of iron bars in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T302 m/iW[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T302 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T303 (0~(B@m/iS [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T303 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T304 @(0~(Bm/i~[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T304 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T305 @(0~(Bm/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T305 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T306 @(0~(Bm/ir[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T306 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T307 @{m/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T307 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T308 (0~(B@m/i4>There appears to be no shopkeeper here to receive your payment.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T308 m/iqBYou don't have anything else to put on.--More--m/i<[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T308 m/i@[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T308 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T309 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T310 @{m/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T310 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T311 @(0~(Bm/iq[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T311 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T312 @(0~(Bm/iThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T312 m/iڜ 3In what direction? [hykulnjb><] m/i m/i The potion comes loose.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T312 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T313 (0q(Bm/iL/ m/i1There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T313 m/i% m/i There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T313 m/i{$[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T313 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T314 !@Im/i ;@(0~(B(0~(Bm/i You see here a manky potion {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T314 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T315 m/i m/i w - a manky potion {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T315 m/iH &[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T315 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T316 (0~(B@Im/i;OThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T316 m/iQH(0~(B@(0~(Bm/iZ.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T316 The winged fish flies between the iron bars.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T317 Im/i? m/i&There is a set of iron bars in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T317 m/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T317 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T318 @(0~(Bm/igE&[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T318 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T319 @(0~(B(0{(Bm/il[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T319 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T320 (0~(B@Im/i,@Pick an object with the cursor and press the , key.m/i&m/i; m/iqOm/iEI a flying fish or a remembered, unseen, creature (winged fish, in iron bars) (base level 1)  Accessing Pokedex entry for winged fish...  Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 9, magic resistance = 0, alignment 0. Almost immobile (3). Normal generation, with frequency 8. No resistances. No conveyed resistances. Genocidable, amphibious swimmer, flyer. May be eaten by vegetarians. Is a valid polymorph form.  Attacks: 1d4, bite - ordinary physical  touches - wraps around m/i&There is a set of iron bars in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T323 m/i m/i' The door opens.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T323 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T324 (0a(Bm/it* ;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T324 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T325 ,@(0~(BI%m/i/z&[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T325 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T326 #@(0a(B,m/iThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T326 m/i`[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T326 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T327 #,(0~(B`@,##n/i4a[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T327 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T328 ,#,#@#,#n/iM[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T328 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T329 ,,@#,#n/i4 F[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T329 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T330 ,,@,,#n/i< F[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T330 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T331 ,,@,##n/iiThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T331 n/i9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T331 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T332 ##@,#n/i ?[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T332 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T333 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T334 ,,@#,#n/ixG[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T334 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T335 ,,,@`,,n/i N[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T335 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T336 ,,@#,`n/i 9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T336 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T337 #,@#,n/i )You try to move the boulder, but in vain.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T337 n/im[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T337 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T338 ,,,#,@,###(0~~~~(B(0qqqq(B n/iP[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T338 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T339 ,#,@,, n/i.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T339 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T340 #,,@# n/i z[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T340 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T341 (0qqq(B(0~(B!(0x(B(0~~(B#(0~~x(B,,(0x~~~~(Bq(0~x(B@(0~~(Bm(0x(B#(0m(B(0qqj(B n/i) [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T341 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T342 ##(0l~(B(0qk(B(0x~(B(0~(B(0x(B(0~(B,(0~(B,(0~(B@q n/iH!\[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T342 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T343 (0q(B(0~(B(0~(B@(0~(Bqn/iAPick an object with the cursor and press the , key.n/i n/in/iAn/i0q a quadruped (gazelle) (base level 0) Accessing Pokedex entry for gazelle... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 10. No resistances. No conveyed resistances. Genocidable, herbivorous. Origin: Age of Empires. Is a valid polymorph form. Attacks:  1d3, touches - ordinary physical  --More--n/i O#########(0lqqqqqqqk (B##,,,,,,,,(0a~~~~~~~x (B##(0lqqqqqqqqqqqqk(B(0lqqqk(B##,,#######(0x~~{~~~{x(B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T343 n/iq>[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T343 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T344 @q(0~(B(0~(Bn/i O[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T344 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T345 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T346 (0~(Bq(0~(B(0~(B@(0~(Bn/i0[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T346 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T347 q(0~(B(0~(B@n/i([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T347 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T348 q(0~(B(0~(B@n/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T348 (0~(B@n/i /It just misses![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T349 q(0~(Bn/in/i\You hit the fast mimicker.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T349 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T350 !n/i n/i You miss the fast mimicker.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T350 n/i The fast mimicker misses.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T351  n/ig n/i@You miss the fast mimicker.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T351  n/i5Your dunce cap blocks the fast mimicker's attack.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T352 "n/i] "n/i7_ You hit the fast mimicker.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T352 "n/i` .The fast mimicker misses.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T353 q$n/iz$n/i=You kill the fast mimicker![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T353 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T354 q(0~(B(0~(B%n/i 6[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T354 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T355 (0~(Bq(0~(B@&n/i;[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T355 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T356 (0~(B@q(0~(B'n/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T356 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T357 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T358 @(0~(B(0~(B'n/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T358 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T359 @(0~(B(n/i` [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T359 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T360 @(0~(B)n/iThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T360 *n/i J[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T360 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T361 @(0~(B*n/i @(0~(B*n/i You see here a creepy potion {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T361 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T362 ,n/ip,n/irx - a creepy potion {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T362 -n/iE[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T362 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T363 @(0~(B-n/iO There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T363 -n/i*%[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T363 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T364 @(0~(B.n/ii:[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T364 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T365 #,#@(0~(B.n/i 6[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T365 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T366 #,,@(0~(B/n/iA:[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T366 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T367 @,/n/i ([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T367 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T368 ,@,#0n/ip1[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T368 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T369 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T370 ,,@,,#1n/iiThere is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T370 2n/iÓ3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T370 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T371 ,,@##2n/i/[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T371 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T372 @,4n/i"P([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T372 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T373 @(0~(B,,4n/i )[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T373 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T374 (0~(B@,,5n/i([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T374 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T375 (0~(B@5n/iZ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T375 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T376 ,@,6n/i|3[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T376 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T377 ,@,,,6n/i[[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T377 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T378 @,,6n/ic) [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T378 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T379 ,@6n/iS [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T379 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T380 ,,,@6n/ip9[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T380 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T381 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T382 ,(0~(B@7n/iY[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T382 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T383 (0~(B@7n/i~[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T383 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T384 (0~(B@7n/iz_ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T384 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T385 (0~(B@7n/i There is a wall in the way![Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T385 8n/i1[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T385 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T386 ,,@(0~(B8n/i 4[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T386 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T387 ,@(0~(B#9n/i<[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T387 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T388 @,9n/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T388 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T389 ,@,:n/i# [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T389 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T390 ,,@;n/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T390 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T391 ,@,;n/i%B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T391 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T392 ,@,,,;n/iJfWith great effort you move the boulder.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T392 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T393 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T394 ,`@,,,n/i_ O[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T395 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T396 ,#,+@###?n/i' OThe door opens.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T396 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T397 (0lqqqqqqqq(B(0x~(Br`(0~~~~~a(B(0x(B*(0~~~~~~(B(0mqqqqqqq(BAn/iLOPick an object with the cursor and press the , key.An/ia Bn/iZbBn/iIBn/iBn/iBn/iW Bn/i Cn/iCn/ik r a rodent (limp rat) (base level 0) Accessing Pokedex entry for limp rat... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Very slow (4). Normal generation, with frequency 7. No resistances. No conveyed resistances. Small, genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing cheese. Is a valid polymorph form. Attacks:  1d1, bite - ordinary physical  --More--Fn/iO#########(0lqqqqqqqk (B##,,,,,,,,(0a~~~~~~~x (B##(0lqqqqqqqqqqqqk(B(0lqqqk(B##,,#######(0x~~{~~~{x(B[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T397 Fn/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T397 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T398 (0k(B,(0~(Br@,(0~x(B(0q(BGn/izL[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T398 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T399 ,@(0a(B,(0j(BHn/iA [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T399 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T400 @(0~(BHn/i"[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T400 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T401 `r@(0~(BHn/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T401 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T402 @(0~(BIn/i_You miss the limp rat.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T402 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  11(11)  Pw 8(8)  AC1 Exp1 T403 Jn/iePJn/iQ3You kill the limp rat!(0~(BJn/iT [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T403 Welcome to experience level 2.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T403 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T404 Kn/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T404 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T405 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T406 (0~(B@Ln/i4 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T406 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T407 @(0~(BLn/i  [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T407 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T408 @(0~(BMn/i_? [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T408 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T409 @(0~(BMn/i @(0~(BMn/i You see here 15 rocks {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T409 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T410 On/iHOn/iIy - 15 rocks {0}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T410 Pn/ii[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T410 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T411 (0~(B@Qn/i [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T411 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T412 @(0~(BQn/i (0~(B@Qn/i You see here a statue of a tiny cat {45}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T412 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T413 Un/iO[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T413 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T414 `@Un/i>  [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T414 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T415 (0~(B@Vn/i^ [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T415 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T416 @(0~(BWn/iP@(0~(BWn/iYou see here a statue of a tiny cat {45}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T416 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T417 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T418 Xn/iXn/i+You see here a statue of a tiny cat {45}.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T418 Xn/ii# Yn/i4prayYn/iW rayYn/iayZn/iYyZn/ia0<Are you sure you want to pray? [yn] (n) [n/i7 y[n/i0You begin praying to Butch DeLoria.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T418 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T419 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T419 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  [24;13[n/iH16(16)  Pw 16(16)  AC1 Exp2 T420 Par [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T420 Par [n/i-v[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  16(16)  Pw 16(16)  AC1 Exp2 T421 You finish your prayer.KThe voice of Butch DeLoria booms out: --More--_n/i "Thou hast strayed from the path, mortal.""Thou must relearn thy lessons!"Your cap constricts briefly, then relaxes again.--More--dn/iGoodbye level 2.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T421 fn/i][Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T421 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T422 `@gn/i[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T422 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T423 (0~(B@gn/iO([Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T423 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T424 (0~(B(0~(BK@hn/i|You just miss the New Kop.[Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T424 [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T425 in/i˝ in/i #You miss the New Kop.in/i  [Earnest16 the Money Addict ] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  1(1)  Pw 0(8)  AC1 Exp1 T425 The New Kop hits you! [Earnest16 the Money Addict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C  -1(1)  Pw 0(8)  AC1 Exp1 T425 --More--kn/i2You die...kn/i[ -1(1)  Pw 0(8) --More--ln/iln/i#########(0lqqqqqqqk(B##,,,,,,,,(0a~~~~~~~x(B##(0lqqqqqqqqqqqqk(B(0lqqqk(B##,,#######(0x~~{~~~{x(B########################,(0a~~~(B)(0~~~~~(B\(0~~x(B(0x~~~x(B##,,####,(0a~~~~(B{(0~~x(B##,,,,,,,,,,,,,,,,,,,,,,,,(0x~~~~~~~~~~~~x(B###(0x~~~~(B,,,###`,%(0m{q(B%(0{{~~x(B#,,,(0lqqqqk(B,##############,(0~~~~~~~~~~~~~~(B,,,(0xn/ir7m~~~x(B#####,######(0{~~~x(B (0lqqqqk(B###,#,(0x~~~~x(B,#####(0mq(B)(0qqqqqqqqqqj(B##,(0x~~~x(B#,####(0m~qqj(B (0x~~~~~(B,,,,#,(0~~(B<)(0~(B%,,,,,,#,,,(0~~~~x(B##,##,,,,# (0x~~~~x(B#####,(0x~~~~x(B,,`,,`#,#,(0x~~~x(Bln/i #,,##,#### (0x~~~~~(B,`,,,,(0mqqqqj(B#########,#(0mqqqj(B#,##(0l~qqqqqk(B (0x~~~~x(B###,,###,,,##,##(0x~~~~~~x(B (0x~(B>(0~~x(B###,#######`,,###(0x~~(B#(0~~~x(B (0x~~~~a(B,,,,##`,,,,(0x~~~~~~x(B (0x~~~~x(B#####(0lqln/i I[mqqqqqqqk(B,,###,(0~~~~~~~x(B (0x~~~~x(B(0x~~(B`(0~~~~~a(B,####(0mqqqqqqj(B (0mqqqqj(B(0x~~~(BK@(0~~~x(B##(0mqqqqqqqqj(Bln/iR . [Earnest16 the Money Addict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $9 HP -1(1)  Pw 0(8)  AC1 Exp1 T425 Do you want your possessions identified? DYWYPI? [ynq] (n) mn/i n Weapons a - the uncursed +0 club named Saddam Has Fallen {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 11 cursed +0 darts (in quiver) {0} r - a cursed -1 orcish short sword (weapon in hand) {12} s - a cursed +0 asterisk {48} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed greased +3 T-shirt with text "My other sword is a Vorpal Blade!" (being worn) {2} p - a cursed +0 studded leather armor (being worn) {80} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 4 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - the uncursed scroll of standard id named Wisp Projector {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} u - a cursed finalizmn/iU ed scroll of mass murder {0} Potions f - 2 uncursed potions of fruit juice {0} w - an uncursed potion of full healing {0} x - a blessed potion of levitation {0} Rings t - a * cursed ring of protection from shape changers (on right hand) {0} Tools g - an uncursed tin whistle {0} o - the cursed charger named Multicharge {0} Gems y - 15 cursed +0 rocks {0}(end) on/ij#########(0lqqqqqqqk(B##,,,,,,,,(0a~~~~~~~xk(B(0lqqqk(B##,,#######(0x~~{~~~{xx(B(0x~~~x(B##,,####,(0a~~~~(B{(0~~xx(B###(0x~~~~(B,,,###`,%(0m{q(B%(0{{~~x~(B,,,(0x~~~x(B#####,######(0{~~~xj(B##,(0x~~~x(B#,####(0m~qqon/ij(B#,,,(0~~~~x(B##,##,,,,##,#,(0x~~~x(B#,,##,#####,#(0mqqqj(B#,##(0l~qqqqqk(B,,##,##(0x~~~~~~x(B###`,,###(0x~~(B#(0~~~x(B#`,,,,(0x~~~~~~x(B(0lqqqqqqqqk(B,,###,(0~n/i537m~~~~~~x(B(0x~~(B`(0~~~~~a(B,####(0mqqqqqqj(B(0x~~~(BK@(0~~~x(B##(0mqqqqqqqqj(B[Earnest16 the Money Addict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $9 HP -1(1)  Pw 0(8)  AC1 Exp1 T425 Do you want to see your attributes? [ynq] (n) sn/i yFinal Attributes: You had transgressed. Your alignment was -9. Your max alignment was 12. You carried 0 sins. You could not have this property extrinsically: see invisible. You could not have the double effect of this property: invisibility. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 5. Implant identification only worked 1 times out of 16. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 74% chance. Monsters only dropped their equipment with 98% chance. Ring drop chance was reduced to 88%. Implant drop chance was reduced to 92%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 95%. Food drop chance was reduced to 97%. Shosn/i p item generation was reduced to 95%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 92% chance. Mastering the following skill taught you the hidden power: devices. The following skill could not be trained at all: protection spells. The following skill was limited to skilled proficiency: enchantment spells. The following skill was limited to expert proficiency: paddle. The following skill became untrainable after a while: dagger (turn 21943). The following skill couldn't be trained before a certain turn number is reached: mace (turn 59259). Monster spawn rate multiplier was currently 100. Number of artifacts generated was 1. Number of fake artifacts generated was 1. Your hairstyle was 'clean cut' and your beard type is 'old fogey'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haisn/i Rrcut was 5424 turns ago. Your areola diameter was 13. --More--n/i]Monster spawn increase would have started at turn 381877. Monster spawn increase had reached its maximum at turn 797594. In this game, Eevee's evolution was venomeon. Maximum amount of combined random monster spawn freqs was 3444. Your limit for ascension was at turn 5670768. The monster class that cannot be genocided was light. The monster class that was spawned more often: turret (freq bonus 1). The monster species that was spawned more often: outsider force patch (freq bonus 24). The monster species that was spawned more often: nursemaid simony moving gondolier tippet (freq bonus 30). The monster species that was spawned more often: creosote quebec (freq bonus 12). The monster species that was spawned more often: submerging outboasting (freq bonus 36). The monster species that was spawned more often: overloaded fileting (freq bonus 4). The monster species that was spawned more often: Carola (freq bonus 24). The monn/i/^ster species that was spawned more often: variant complainer (freq bonus 12). The monster species that was spawned more often: nictitate proration (freq bonus 18). The monster species that was spawned more often: elonic rock worm (freq bonus 6). The monster species that was spawned more often: black shuck (freq bonus 4). The monster species that was spawned more often: timely mistrusting (freq bonus 4). The monster species that was spawned more often: salvageable wast (freq bonus 12). The monster species that was spawned more often: treason incontrovertible (freq bonus 6). The monster species that was spawned more often: Shield Archon (freq bonus 5). The monster species that was spawned more often: ice spider (freq bonus 24). The monster species that was spawned more often: deescalate tandem ontogenically committal (freq bonus 16). The monster species that was spawned more often: brown fungus (freq bonus 9). The monster species that n/iO^was spawned more often: unrisen bundler (freq bonus 4). The monster species that was spawned more often: red koopa (freq bonus 12). The monster species that was spawned more often: meanest unseduced (freq bonus 6). The monster trait that was more common: monsters whose attacks burn you (freq bonus 4). The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 6). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1). The monster trait that was more common: monsters that can hide (freq bonus 6). The monster trait that was more common: monsters that have spit attacks (freq bonus 12). The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2). The monster species that was never randomly spawned: hot ghost. The monster species that was never randomly spawned: blue-green force patch. The monster species n/io^that was never randomly spawned: spoonily flagpole. The monster species that was never randomly spawned: peanut lutetium. The monster species that was never randomly spawned: crystal spore. --More--n/iThe monster species that was never randomly spawned: cardiac oubliette. The monster species that was never randomly spawned: minnesotan tucker. The monster species that was never randomly spawned: marsh spore. The monster species that was never randomly spawned: asserator. The monster species that was never randomly spawned: pompeji trapper. The RNG hath decreed that this item was never generated: fear (Wands). The RNG hath decreed that this item was never generated: pancake (Comestibles). The RNG hath decreed that this item was never generated: resurrection (Scrolls). The RNG hath decreed that this item was never generated: megaload (Scrolls). The RNG hath decreed that this item was never generated: elven helm (Armor). The RNG hath decreed that this item was never generated: implant of excellence (Implants). The RNG hath decreed that this item was never generated: anhydrite (Gems). The RNG hath decreed that this item was nen/iver generated: implant of integrity (Implants). The RNG hath decreed that this item was never generated: Femmy's jewel (Gems). The RNG hath decreed that this item was generated more often: archaic cloak (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: men's underwear (Armor, freq bonus 30). The RNG hath decreed that this item was generated more often: wereform stone (Gems, freq bonus 19). The RNG hath decreed that this item was generated more often: really bad helm (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: gain mana (Scrolls, freq bonus 13). The RNG hath decreed that this item was generated more often: failed training (Rings, freq bonus 20). The RNG hath decreed that this item was generated more often: smell monster (Spellbooks, freq bonus 201). The RNG hath decreed that this item was generated more often: amulet of life saving (Amulets, freq bonus 7). The RNG n/iChath decreed that this item was generated more often: anti-drowning boots (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of justice (Implants, freq bonus 99). The RNG hath decreed that this item was generated more often: quasar stone (Gems, freq bonus 7). The RNG hath decreed that this item was generated more often: loadstone (Gems, freq bonus 3). The RNG hath decreed that this item was generated more often: small shield (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: implant of heavy lubrication (Implants, freq bonus 6). The RNG hath decreed that this item was generated more often: pokelie stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: bronze SMG bullet (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: polymorph (Potions, freq bonus 9). The RNG hath decreed that this item was generated n/ijmore often: restore ability (Spellbooks, freq bonus 9). The RNG hath decreed that this item was generated more often: combination cloak (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: practice (Rings, freq bonus 7). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45). The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (Gems). The RNG hath decreed that this item was always generated cursed: impossibly heavy sand ball (Iron balls). The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (Amulets). --More--n/i The RNG hath decreed that this item was always generated cursed: inventory id (Scrolls). The RNG hath decreed that this item was always generated cursed: dark elven short sword (Weapons). The RNG hath decreed that this item was always generated cursed: detect food (Spellbooks). The RNG hath decreed that this item was always generated cursed: restore ability (Potions). The RNG hath decreed that this trap was always invisible: skillcap trap. The RNG hath decreed that this trap was generated more often: hole (freq bonus 6). Trap randomization happened for 1 in 1000 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 3195. Strength training was 4. Dexterity training was 2. Wisdom training was 5. Constitution training was 11. Your sanity was 0. Current weather was overcast. You had 999 alla remaining. /i} 8;1HYou had not decided on your sexuality yet. You had 1052 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You were protected from shape changers. You were unlucky (-2). You had spell retention for remembering 30 spells. Butch DeLoria was angry with you (1). You could not have safely prayed (3037). You are dead. --More--n/i#########(0lqqqqqqqk(B##,,,,,,,,(0a~~~~~~~x(B##(0lqqqqqqqqqqqqk(B(0lqqqk(B##,,#######(0x~~{~~~{x(B########################,(0a~~~(B)(0~~~~~(B\(0~~x(B(0x~~~x(B##,,####,(0a~~~~(B{(0~~x(B##,,,,,,,,,,,,,,,,,,,,,,,,(0x~~~~~~~~~~~~x(B###(0x~~~~(B,,,###`,%(0m{q(B%(0{{~~x(B#,,,(0lqqqqk(B,##############,(0~~~~~~~~~~~~~~(B,,,n/i΍(0x~~~x(B#####,######(0{~~~x(B (0lqqqqk(B###,#,(0x~~~~x(B,#####(0mq(B)(0qqqqqqqqqqj(B##,(0x~~~x(B#,####(0m~qqj(B (0x~~~~~(B,,,,#,(0~~(B<)(0~(B%,,,,,,#,,,(0~~~~x(B##,##,,,,# (0x~~~~x(B#####,(0x~~~~x(B,,`,,`#,#,(0x~~~x(Bn/ii[m#,,##,#### (0x~~~~~(B,`,,,,(0mqqqqj(B#########,#(0mqqqj(B#,##(0l~qqqqqk(B (0x~~~~x(B###,,###,,,##,##(0x~~~~~~x(B (0x~(B>(0~~x(B###,#######`,,###(0x~~(B#(0~~~x(B (0x~~~~a(B,,,,##`,,,,(0x~~~~~~x(B (0x~~~~x(B#####(0lq/iIcmqqqqqqqk(B,,###,(0~~~~~~~x(B (0x~~~~x(B(0x~~(B`(0~~~~~a(B,####(0mqqqqqqj(B (0mqqqqj(B(0x~~~(BK@(0~~~x(B##(0mqqqqqqqqj(Bn/i" [Earnest16 the Money Addict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $9 HP -1(1)  Pw 0(8)  AC1 Exp1 T425 Do you want to see your discoveries? [ynq] (n) n/i n Discoveries  Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) orcish short sword (crude short sword) Armor dunce cap (conical hat) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (WALKING LUNACY) scroll of standard id (OXHE SRIAN) scroll of cure (PRATYAVAYAH) scroll of heal other (RAINBOW FRENZY) * scroll of extra healing (WOAH THAT IS PROBABLY THE HEIGHT) * scroll of greater mana restoration (OORTO GELD MEANS TOGLE DOOR WHICH ISNT EVEN SPELLED CORRECTLY) scroll called blackGlow (IAZNAB) scroll of mass n/i# murder (WEREFOO ENDLESSTRANSFORMATION) Potions potion of fruit juice (sticky) potion of full healing (manky) potion of levitation (creepy) Rings ring of protection from shape changers (fragile) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * physio venom (splash of venom) * segfault venom (splash of venom)(end) n/i #########(0lqqqqqqqk(B##,,,,,,,,(0a~~~~~~~xqqqqqqk(B(0lqqqk(B##,,#######(0x~~{~~~{x~~~(B\(0~~x(B(0x~~~x(B##,,####,(0a~~~~(B{(0~~x~~~~~~x(B###(0x~~~~(B,,,###`,%(0m{q(B%(0{{~~x~~~~~~~(B,,,(0x~~~x(B#####,######(0{~~~xqqqqqqj(B##,(0x~~~x(B#/i m,####(0m~qqj(B#,,,(0~~~~x(B##,##,,,,##,#,(0x~~~x(B#,,##,#######,#(0mqqqj(B#,##(0l~qqqqqk(B#,,,##,##(0x~~~~~~x(B#####`,,###(0x~~(B#(0~~~x(B#`,,,,(0x~~~~~~x(B(0lqqq/iC@ 4mqqqqqk(B,,###,(0~~~~~~~x(B(0x~~(B`(0~~~~~a(B,####(0mqqqqqqj(B(0x~~~(BK@(0~~~x(B##(0mqqqqqqqqj(B[Earnest16 the Money Addict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $9 HP -1(1)  Pw 0(8)  AC1 Exp1 T425 Do you want an account of creatures vanquished? [ynq] (n) n/i@ [Kn/i n Vanquished creatures:  0 armoreds (1 created) an evil dog that wants to bite you 0 gobhoblins (1 created) 0 shovelhobbits (1 created) a mine kobold a fast mimicker 0 clefairies (1 created) 0 gazelles (1 created) a limp rat 0 electro balls (1 created) 0 spore lichens (1 created) 0 New Kops (1 created) a mini xorn 0 errand boys (1 created) 0 begisamu turrets (1 created) 0 winged fish (1 created)  16 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--n/i@ 9 [Earnest16 the Money Addict] St11 Dx10 Co11 In6 Wi6 Ch3 BulDroMalNeu+C Dlvl:1 $9 HP -1(1)  Pw 0(8)  AC1 Exp1 T425 Do you want to see your conduct? [ynq] (n) n/iR*nVoluntary challenges: You went without food. You communicated with the gods 1 time. You prayed 1 time. You used a wielded weapon 8 times. You killed 5 monsters. You read items or engraved 6 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 3 times. You had a minimum alignment of -10. You had a maximum alignment of 0. You saved the game 2 times. You had the kops called on you 1 time. You escaped past messages 8 times (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--n/ijj n/iu ----------  / \  / REST \  / IN \  / PEACE \  / \  | earnest16 |  | 9 Au |  | killed by a |  |monster (New Kop) |  | |  | |  | |  | |  | 2025 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye earnest16 the Bully... You died in The Dungeons of Doom on dungeon level 1 with 49 points, and 9 pieces of gold, after 425 moves. You were level 1 with a maximum of 1 hitn/i' point when you died.--More--