jkS Player: somebodytolove Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-08-29.13:47:03.ttyrec Time: (1788011223) Sat Aug 29 13:47:03 2026 jNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. jVShall I pick character's race, role, gender and alignment for you? [ynaq] jX`y name: somebodytolove  role: Tourist  race: human  gender: female  alignment: neutral Is this ok? [ynq]  somebodytolove, neutral female human Tourist  y + Yes; start game n - No; choose role again q - Quit(end) j b-jC -----------|.........||.........|.....@d...||.........||.........|..........|-----------j- Somebodytolove the Rambler St:11 Dx:11 Co:17 In:14 Wi:7 Ch:14 Neutral Dlvl:1 $:908 HP:10(10) Pw:2(2) AC:10 Xp:1 It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake oj :f us all: Go bravely with The Lady!--More--jjXhAloha somebodytolove, welcome to NetHack! You are a neutral female human Tourist.j(You are lucky! Full moon tonight.Somebodytolove the Rambler St:11 Dx:11 Co:17 In:14 Wi:7 Ch:14 Neutral Dlvl:1 $:908 HP:10(10) Pw:2(2) AC:10 Xp:1jT Count: 44j` j"{  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roojv{ m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false]  w - hitpointbar [false]  x - ignintr [false]  y - implicit_uncursed [true]  z - lit_corridor [false]  A - lootabc [false]  B - mail [true]  C - mention_walls [false]  D - menucolors [true]  E - menu_objsyms [false]  F - menu_overlay [true]  G - null [true]  H - perm_invent [false]  I - pickup_thrown [true]  J - pushweapon j1| ( [false] (1 of 3)j a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showscore [false]  f - silent [true]  g - sortpack [true]  h - sparkle [true]  i - standout [false]  j - time [false]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - verbose [true]  p - whatis_menu [false]  q - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [somebodytolove]  role [Tourist]  race [human]  gender [female]  align j [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  r - altkeyhandler [unknown]  s - boulder [`]  t - disclose [ni na nv ng nc no]  u - fruit [slime mold]  v - menustyle [full]  w - menu_headings [inverse]  x - msg_window [single]  y - number_pad [0=off]  z - packorder [$")[%?+!=/(*`0_]  A - paranoid_confirmation [pray]  B - pickup_burden [stressed]  C - pickup_types [all]  D - pile_limit [5]  E - runmode [run]  F - scores [3 top/2 around]  G - sortloot j [loot]  H - statushilites [0 (off: don't highlight status fields)]  I - statuslines [2] (2 of 3)j a - symset [default]  b - roguesymset [default]  c - suppress_alert [(none)]  d - whatis_coord [none]  e - whatis_filter [none]   Other settings:  f - autopickup exceptions [(0 currently set)]  g - menu colors [(5 currently set)]  h - message types [(0 currently set)]  i - status hilite rules [(0 currently set)] (3 of 3)j a - rest_on_space [false]  b - safe_pet [true]  c - showexp [false]  d - showrace [false]  e - showscore [false]  f - silent [true]  g - sortpack [true]  h - sparkle [true]  i - standout [false]  j - time [false]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - verbose [true]  p - whatis_menu [false]  q - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [somebodytolove]  role [Tourist]  race [human]  gender [female]  align j [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  r - altkeyhandler [unknown]  s - boulder [`]  t - disclose [ni na nv ng nc no]  u - fruit [slime mold]  v - menustyle [full]  w - menu_headings [inverse]  x - msg_window [single]  y - number_pad [0=off]  z - packorder [$")[%?+!=/(*`0_]  A - paranoid_confirmation [pray]  B - pickup_burden [stressed]  C - pickup_types [all]  D - pile_limit [5]  E - runmode [run]  F - scores [3 top/2 around]  G - sortloot j [loot]  H - statushilites [0 (off: don't highlight status fields)]  I - statuslines [2] (2 of 3)jQ+jwcL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) j! +[?1l>Somebodytolove the Rambler St:11 Dx:11 Co:17 In:14 Wi:7 Ch:14 Neutral Dlvl:1 $:908 HP:10(10) Pw:2(2) AC:10 Xp:1-----------|.........||.........|.....@d...||.........||.........|..........|-----------j@<j @d<.j'd@..j+} .@djH^##@.d#jn$#@..#dj,!#@#d.#.jbB"##@#.d#j۬#@#.dj3#@#.#@#j$ Q#@#You hear a E note squeak in the distance.#@#j #@#jz #@#jg #@##@#jD#@#j* @#j$Y#@j"#@#j #@##@djMe d@je JYou swap places with your little dog.#d@##@j #@jJF d@j #d@j ##@djD #@#dj: d@#.d@j ..@dj~.@d..j0GYou stop. Your little dog is in the way!<dj-L.@.d<@.d.j .@.djd.@d.j!@..dj\X @.d.j ;@.d..@<.dj @..djw&@.d..j$@.d.j>>@.<.d@..d.j&5@#<d@#d.j'@#.djS@#d.j P*@#d.@#d<j<+@#d..@#d.j0(@#.@#.jN@#j.i #@j.#@#j#@#j/#@##@##j# #@jW #@#j #@djX #@d#j #@d#jy #@##j#@dj #@##jIj#@#j#@#j #@#j #@#j_ @# jd j[# jd jV d j dd j #d j # j d jd j# j*d j# j{)d j# j d# j# j7d j/d j d j7d j ## j d# jE d j& # jΠ d# jPd j# jK ## j?d j3# jd jH,# j# jw #d j =# jd j # jd jh# d jc #d j #d j #d j< # j d j0 # j d j6d j{# jAd juL# jd j~5# jfd j dd j# jJd j dd j# j(i d jf d@ j 3You swap places with your little dog.jo0#d@jN#d@j(#d@j#d@jB##@d@j ##@jd@j#d@jBw##@jB:#@You hear a E note squeak in the distance.jBhjz L@#You hear a E note squeak in the distance.dj'@d#j}@##j @#j@#j@#j?#@j#@jM#@j #@dj} %You kill the jackal!djjj"You miss the jackal.jYThe jackal bites! HP:9(10) Pw:2(2) AC:10 Xp:1djر0You miss the jackal.j?The jackal bites! HP:7#j7You kill the jackal!d#jA #d@j##@j0sd@j8> #d@j7Axx#@#The grid bug bites!j7DYou get zapped! HP:6##djV`You miss the grid bug.#The grid bug bites!jCYou get zapped! HP:5d#jmWYou miss the grid bug.The grid bug bites!jmAYou get zapped! HP:4#j=@ BYou kill the grid bug!xd#j VYou hit the grid bug.The grid bug bites!j$ CYou get zapped! HP:3d#j" BYou kill the grid bug!##dja N HP:4##@##j @#j+.#d#@##jW AYou stop. Your little dog is in the way!#dj^ *In what direction? j1>Really attack the little dog? [yn] (n) j5.You kick the little dog.j83The little dog yelps!#djJ*In what direction? j:>Really attack the little dog? [yn] (n) jZ .You kick the little dog.j[ *The little dog yelps!#j>*In what direction? j57You kick at empty space.djw (#@### j{##@d j #@##!jN@##d!j,##@##!j3(##@#!j ##@d!j@##d"jj HP:5-----........##@#d#"jC-----|.....|.F.....##|....%....@+.........d---------#"j =-.|@d.|#-#j,-+@d#-#j@..#j`F '@..#j" @.$jy* .@$jt .@%j^@.%j0n - 2 food rations.@d&jU-@d..&j@.d..'jc<@.o - a statue of a lichen.@.d'j -..@d(jw4The door opens..-d(j6 )jI; HP:6.@d..)jl#@.d.)ja`@-.d*jFWith great effort you move the boulder.`@#.*j`@#*j/#`@#+j[6You try to move the boulder, but in vain.+jBCYou try to move the boulder, but in vain.+j9 --.##@#,jWV -------- |........@ |..$...# ------,j~@#.-,j* %-@#.|-,j5@.-You hear a door open.-j#.@-j@.-j d@..jE .@.d./j @../j=c $:912$ - 4 gold pieces. HP:7@d./j4 /jea.d. @##.....$...|.--0j=..@#.|.0jZ B.#d@##...-1jCkX##d@|||.|.|.|.--1jY e#d-@-..|You hear the footsteps of a guard on patrol.2jE1#d--@|2jW|..d@2j ..d@3j..d@3jw@d..4j0@.$d4j v Coins $ - 912 gold pieces Weapons a - 39 +2 darts (at the ready) Armor k - an uncursed +0 Hawaiian shirt (being worn) Comestibles b - an uncursed egg c - 4 uncursed tripe rations d - 2 uncursed slime molds e - 3 uncursed food rations f - an uncursed cream pie g - an uncursed orange n - 2 food rations Scrolls i - 3 uncursed scrolls of magic mapping j - a blessed scroll of magic mapping Potions h - 2 uncursed potions of extra healing Tools l - an expensive camera (0:37) m - an uncursed credit card Boulders/Statues o - a statue of a lichen(end) :j"&  Somebodytolove the Rambler St:11 Dx:11 Co:17 In:14 Wi:7 Ch:14 Neutral Dlvl:1 $:912 HP:7(10) Pw:2(2) AC:10 Xp:1jH|d@#>j $#d@##?j##d@?j @d?j) 4You swap places with your little dog.#?j#@d#@j #@d#@j[]@d#@j @##@jH@dAj#d@..Aj{d.@..Aj @dAjY 2You swap places with your little dog.Aj5o $:915$ - 3 gold pieces. HP:9d.@.Bj>L@dYou swap places with your little dog.Bj?K $:916$ - a gold piece.d@.Bjd@..Cjĸ ..d@Cj8td.@CjE .d#@Cj( .d@Cjy#d@DjA@##dDj #@##Ej9#@`Ejv:With great effort you move the boulder.#@`Ej#@`Ej #@`Ej[%#@`Fj}@ HP:10(10) Pw:2(2) AC:10 Xp:1#@`Fj#@`Fj^~ ###@`.FjW$8#@`You hear some noises in the distance.Gj`9#@`....----GjP.@#HjS#@#HjAP##@#Hjml @#IjT#@#IjH@#Ijl @#Jj@.JjJ9@.Jj .@QjJ.@Qjz .@Rj@.Rjv .@Rj:@.Sj#@.d.SjS!This door is locked.Sj .This door is locked.Sj.This door is locked.Tj.This door is locked.Tj .This door is locked.Ujv)In what direction? Uj Uj.WHAMMM!!!d..Uj-)In what direction? Uj i Uj$iJAs you kick the door, it crashes open!.d..Uj8)In what direction? Uj; Uj; WDumb move! You strain a muscle. Dx:10 .dUj EYour right leg is in no shape for kicking.--More--Wj Wj @.d.Xj8Your right leg is in no shape for kicking.--More--Yjp YjR& .@.dYj d@#.Zj˒.d@#Zj.d@#[j@Y##d@# Dx:11 Your leg feels better.[jh#d@##[jS ##d@[jd`##@#\jd##@#\j5##d@#\j ##d@#\jр "##d@##]j%"###@d#]jC& d@]jn& =You swap places with your little dog.d#]j%d#@##^j!##@d^j4 d@^jk 7You swap places with your little dog.#^j [ +#d@#_j|$#d@##_j #d@_jgm #d@aj7}d##dajn#dajd#aj#daj d#ajh #daj J#dYou hear someone counting money.aj d#aj G -You hear a door open.#daj bj#dbj#dbj#dbj@#dbj]Dd#bj9#dbjO-You hear a door open.#dbj:#dbjz; d#bj5; d##dbj d#bjX #dbj-p d##dbjAd#cj0f#dcjd##dcj-You hear a door open.d#cjId#cj#dcjxd#cjn#dcjld#cj#dcj^d#cjә#dcj+ #dcj #dcj~ d#cjV d#cj- #dcj H d##dcjEd#cj98#ddj~d#djh#ddjd#dj\d#dj#ddj8~#ddjMd#dj#ddj#ddjd#dj&#ddj>d#djS#dd#djW #ddj< #ddj`0 d##ddj$ d#dj #d#ddj?d#You hear some noises.djZKYou hear a goblin reading a scroll labeled XOR OTA.d#djw#ddj[=d#ejxv#dejyd#ejje#dej?#dejY#dej/d#ej #dejd#ejf#dejA: #dej #dej d#ej#r #dej d##dejmc d#ej #dej\L#dfj?V*d##d#dfjY\#dfjSd#fjv#dfj#dfjBd#fj`#dfjH#dfj4<#dYou hear someone counting money.fja fj: d##dfj, #dfj~ #dfjw d#fj #dfjN d#fj$d d#fj #dfjUd#fj#dgj%#dgj#dgjid#gj#dgj}cd#gj#dgj!#dgjcd#d#gj!#dgjo #dgj5 d#d#gj% #dgjn #dgje #dgjqd#hj9#d#dhj@:d#hj.#dhjd##dhjNd##dhj Id#hjJ#dhj^#dd#hj#dhj; d#hj #dhj d#hj #dhj`d##dijI#dijd#ijz4#dij;j#dij#dijRR#dij<#dYou hear someone counting money.ij;m&d##dij` #dij" d##dij/ #dij d#ijy #dij< d#ij #dd#ij_#dij#djjd#jj7 #djjx#djjd#jj#djj#djj#d#djj+>d#d#jj#djj1d#jj#djj d##djjd< #djj d#jj; d#jj| #djj-#d##djj>d#kj#d#dkjԁd#kj d#kjPw#dkjod#kj ~#dkjY#dkj#dkj( d#kj d#kjUR #dd#kjb #dkjP d#kjcd#kj#dlj<d#ljD#dljO3#dljd#lj4u#dlj<#dYou hear someone counting money.ljlj{#dd#lj:U#dlj{d##dljod##dljMc d##dlj[ d##dlj #dljd Z#dYou are beginning to feel hungry. Hungryljd #dljO#dmj#dmj#dmj)d#mj #dmjH#dYou hear the footsteps of a guard on patrol.mj!+d#mjd#mj#dd#mj#dmj! d#mj d##dmj #dd#mjbH #dmj; d#mjl #dmj_ d#mj\$#dmjd#mjU #dnj"#dnj"Qd#nj#dnj#dnj,d#njR#dnjd##dnj0d#nj#dnj #dd#njy #dd#njF #dnjd d##dnj #dnjd#oj#dojN#dojd#ojf7#doj%d#ojjVd##doj#dojHe#dojx#dojAYd##dojd#ojLd#oj]#dojT d#oj #doj72 rYou are beginning to feel weak. St:10  Weakd#ojS #doj d#ojc #dojd#pj #dpj#dd#pj #dpj#dpj"d#pj5#dpj#dpjALd##dpjd#pj #dpj d#pjy #dpj d##dpj #dd#pj#d#dqjл#dd#qjnd##dqjd#qj{^#dqjd#qjq#dqjEYou faint from lack of food. Fainted Deafqja#dYou regain consciousness. Fainting DeafqjR#dYou can hear again.qj#dqj r#dqjJd#qj#dqj/#dd#qj$#dqjI d##dqj3\ d##dqjW #dd#qj #dqj #dqj.Ld#qjd#rj(d##drj(EYou faint from lack of food. Fainted Deafrj9)a#dYou regain consciousness. Fainting DeafrjRd#You can hear again.rjMl#drjEYou faint from lack of food. Fainted DeafrjX_d#You regain consciousness. FaintingrjU#drjUWYou faint from lack of food. Fainted Deaf#drjUMYou regain consciousness. Faintingrjrjm#drjd##drj'd##drjd#rj S#dYou faint from lack of food. Fainted Deafrjad#You regain consciousness. Fainting DeafrjR#dYou can hear again.rj rjh #drjb d#rjp #drjZ d#rj #drjvNEYou faint from lack of food. Fainted Deafrj$O_#dYou regain consciousness. Faintingrjsjd#dsjEYou faint from lack of food. Fainted DeafsjCa#dYou regain consciousness. Fainting Deafsj<HYou can hear again.sjYou faint from lack of food. Fainted Deaf#dYou regain consciousness. Fainting Deafsj'wHYou can hear again.sjid#sjGn<#dYou hear someone counting money.sj]sj#dsjS#dsjId##dsjEYou faint from lack of food. Fainted Deafsj϶_#dYou regain consciousness. Faintingsj'sjx(EYou faint from lack of food. Fainted Deafsj)_#dYou regain consciousness. Faintingsj9sj EYou faint from lack of food. Fainted Deafsj ad#You regain consciousness. Fainting Deafsj R#dYou can hear again.sj IYou faint from lack of food. Fainted Deafsj) a#dYou regain consciousness. Fainting Deafsjb R#dYou can hear again.sj IYou faint from lack of food. Fainted Deafsj a#dYou regain consciousness. Fainting Deafsj83 R#dYou can hear again.sjٸ #dsj* #dsj EYou faint from lack of food. Fainted Deafsj o#dYou regain consciousness. Fainting Deafsj :You can hear again.sjX sj EYou faint from lack of food. Fainted Deafsj o#dYou regain consciousness. Fainting Deafsj :You can hear again.sj&d##dsjEYou faint from lack of food. Fainted Deafsjfa#dYou regain consciousness. Fainting Deaftj R#dYou can hear again.tj tjiEYou faint from lack of food. Fainted Deaftjad#You regain consciousness. Fainting DeaftjeR#dYou can hear again.tj.IYou faint from lack of food. Fainted Deaftjia#dYou regain consciousness. Fainting DeaftjRd#You can hear again.tjk#dd#You faint from lack of food. Fainted Deaftj_#dYou regain consciousness. Faintingtjd#tj#dtjVdYou faint from lack of food. Fainted Deaf#dYou regain consciousness. FaintingtjxYou faint from lack of food. Fainted Deafd#You regain consciousness. Faintingtj)U#dtj##The little dog eats a newt corpse.ujm#dYou regain consciousness. Faintinguj/EYou faint from lack of food. Fainted Deafuja#dYou regain consciousness. Fainting DeafujSHYou can hear again.ujujZEYou faint from lack of food. Fainted Deafuj_#dYou regain consciousness. FaintingujJd#uj#dujGd#ujEYou faint from lack of food. Fainted Deafuja#dYou regain consciousness. Fainting Deafuj3HYou can hear again.ujed#ujEYou faint from lack of food. Fainted Deafujga##You regain consciousness. Fainting DeafujVQdYou can hear again.ujVd#uj3WYou faint from lack of food. Fainted DeafThe little dog drops a lichen corpse.d#The little dog picks up a lichen corpse.#dujBW0The little dog drops a lichen corpse.ujWg#dThe little dog picks up a lichen corpse.#d--More--xj +The little dog drops a lichen corpse.xj V#dThe little dog picks up a lichen corpse.d#xjԣ 7The little dog drops a lichen corpse.xj The little dog picks up a lichen corpse.#dYou regain consciousness. Fainting Deafzj0Unknown command ' '.{j"KThe little dog drops a lichen corpse.d%{jK>You can hear again.{jIYou faint from lack of food. Fainted Deaf{jF#d{jcDThe little dog picks up a lichen corpse.d#{jRThe little dog drops a lichen corpse.d#--More--{j;@The little dog picks up a lichen corpse.d#{jȕThe little dog drops a lichen corpse.d#You regain consciousness. Fainting Deaf|j40Unknown command ' '.|j@q ~jP Hd#You can hear again.~jQ You faint from lack of food. Fainted DeafThe little dog picks up a lichen corpse.#d~jR /The little dog drops a lichen corpse.~jR #d~jlS UThe little dog picks up a lichen corpse.d#--More--jLoThe little dog drops a lichen corpse.d#The little dog picks up a lichen corpse.jNA#dThe little dog drops a lichen corpse.jQM#dThe little dog picks up a lichen corpse.jRHThe little dog drops a lichen corpse.--More--j6The little dog picks up a lichen corpse.jOYou regain consciousness. Fainting Deafj60Unknown command ' '.j R#dYou can hear again.j:AThe little dog drops a lichen corpse.jp;[You faint from lack of food. Fainted Deaf#dj<2The little dog picks up a lichen corpse.j=#dThe little dog drops a lichen corpse.#dThe little dog picks up a lichen corpse.j?"#d--More--j3The little dog drops a lichen corpse.j2The little dog picks up a lichen corpse.jA#dThe little dog drops a lichen corpse.j]`d%You regain consciousness. Faintingj4 0Unknown command ' '.jd}#dj}MYou faint from lack of food. Fainted Deafjj2The little dog picks up a lichen corpse.jd#jAThe little dog drops a lichen corpse.d#j݂3The little dog picks up a lichen corpse.jvdd#The little dog drops a lichen corpse.%d--More--jIYou regain consciousness. Faintingj\%dj{ %dj EYou faint from lack of food. Fainted Deafj d#j( DThe little dog picks up a lichen corpse.#djٍ rThe little dog drops a lichen corpse.The little dog picks up a lichen corpse.j 0The little dog drops a lichen corpse.j "#d--More--j.The little dog picks up a lichen corpse.j#dj~/The little dog drops a lichen corpse.ja#dYou regain consciousness. Fainting Deafj> HYou can hear again.j]0Unknown command ' '.jT.The little dog picks up a lichen corpse.You faint from lack of food. Fainted Deafjl/S#dThe little dog drops a lichen corpse.#dj\03The little dog picks up a lichen corpse.j0d#j0pThe little dog drops a lichen corpse. Starved%d--More--jYou die from starvation.Somebodytolove the Rambler St:10 Dx:11 Co:16 In:14 Wi:7 Ch:14 Neutral Dlvl:1 $:916 HP:10(10) Pw:2(2) AC:10 Xp:1 Starved DeafjS--More--jNnjn~ HP:0(10) Pw:2(2) AC:10 Xp:1 Starved DeafDo you want your possessions identified? [ynq] (n) jƄ?Do you want to see your attributes? [ynq] (n) jw $ jZ j