±ž×jí2 Ø Player: thestrangerbeyond Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-10-20.17:02:41.ttyrec Time: (1792515761) Tue Oct 20 17:02:41 2026 ²ž×jåzThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2025 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Steph enson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ²ž×jÛ=Restoring save file...´ž×j«l µž×j/ˆ¿[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF Dlvl:1 $0 HP 13(13)  Pw 21(21)  AC11 Exp1 T1--More--·ž×j-­ <You return to level 1 in The Dungeons of Doom.--More--ºž×jÁ‰ÖÚÄÄÄÄÄij@úúúú#³kúúúú/ú#³#úúúúúú#úúúúúúúúúúú##úú|ú³ÄÄÄ¿úú³ÄÙºž×jõ‰#[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF Dlvl:1 $0 HP 13(13)  Pw 21(21)  AC11 Exp1 T1Hello thestrangerbeyond, the de-energised Shapeshifter, welcome back to SlashEMExtended!--More--¿ž×jJh * Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. If you're using other dimensions, change them now, save them in your terminal emulator's settings and then start a new session; changing the dimensions after you've already opened the terminal doesn't work right. Amy takes no responsibility for character deaths caused by a disappearing HP display due to players using wrong terminal settings. --More--Áž×j¡ eÚÄÄÄÄÄÄ ³@úúúú# ³kúúúú/ú# ³#úúúúúú# úúúúúúúúÁž×jp¡ ¨[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T1You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--Þ×jMa M ÚÄÄÄÄÄÄÞ×jíJ [Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T1 Par The moon is waxing tonight.uÄž×j 12][Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17"Ÿ×jªôÑ Scrolls  d - 5 uncursed scrolls labeled IT COMES THICKE {0}  e - 4 uncursed scrolls labeled OTDR CRASHES AND ERASES YOUR SAVEGAME  f - 3 uncursed scrolls labeled SAVE SOME POWER AFTER BEATTACK {0}  g - an uncursed scroll labeled VEGETARIANISM IS AN EATING DISORDER I  h - an uncursed strongly greased scroll labeled VEGETARIANISM IS AN  i - an uncursed scroll labeled FROESTELHEIMER UND SOEHNE {0}  j - an uncursed scroll labeled PHD IN HIGH HEELING {0}  Potions  c - a blessed herbal potion {0}  Wands  a - a blessed timber wand (0:7) {0}  b - a blessed timber wand (0:4) {0} (end) DŸ×j"˜ s+ÚÄÄÄÄÄÄÄÄÄij<úúúú#úúú#³ú@úúúúú#³#rúú/úú#³úúúúzúúúúúú³³#úúú##úú|ú³ÄÄÄÄ¿úúú³ÄúÄÙDŸ×jy˜ [Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF Dlvl:1 $0 HP 12(13)  Pw 21(21)  AC11 Exp1 T17scrolls labeled OTDR CRASHES AND ERASES YOUR SAVEGAME - This is a scroll. Color: bright blue. Material: paper. Appearance: OTDR CRASHES AND ERASES YOUR SAVEGAME. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused.--More--PŸ×jϪ-ÚÄÄÄÄÄÄÄÄÄÄ ³<úúúú#úúú#Unfortunately you don't know more about it. You will gain more information if you identify this item.--More--TŸ×jÖ’Í [Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17^Ÿ×jñh´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) dŸ×jo [Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17eŸ×jÊnº[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17pŸ×jØ,´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) pŸ×jpÎ [Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17qŸ×j.„ ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) rŸ×jÆ[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17sŸ×j¼a´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) zŸ×j±´[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17�Ÿ×jÎøLYou begin bashing monsters with your bare hands.--More--†Ÿ×j²{ ùYou hit the toxrat.[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T17The toxrat bites you!†Ÿ×jW� �[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T17[-1 -> 11][Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T18‰Ÿ×j€t/Unknown command ' '.--More--ŒŸ×j÷¥ ˆInvalid command, possibly you tried to use the number pad to move? The current control scheme is vikeys (hjklyubn), you might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (follow the help text if you cannot find it), and set it to 2 to turn the number pad on. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (If you want to play with vikeys instead, press y to disable this message) [yn] (n) ‘Ÿ×jª•�nÚÄÄÄÄÄÄÄÄÄÄ ³<úúúú#úúú# ³ú@úúúúú# ³#rúú/úú#³ úúúúzúúúúúú³ ³#úúú##úú|ú³Turn the number pad on? [yn] (n) –Ÿ×jòI âyNumber pad is ON now. Use the number pad keys to move your character. You should add the following line to your configuration file to have it be turned on by default: OPTIONS=number_pad:2--More--žŸ×jÛ†Ù [Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T18¦Ÿ×j³…ÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T18§Ÿ×jÑ� §Ÿ×j¡–"You hit the toxrat.[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T18úzThe toxrat bites you!§Ÿ×j‡�[Thestrang the Polymorph  Trainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  10(13)  Pw 21(21)  AC11 Exp1 T18[-1 -> 10][Thestrang the Polymorph  Trainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  10(13)  Pw 21(21)  AC11 Exp1 T19ªŸ×jF% ªŸ×jc°•You kill the toxrat![Thestrang the Polymorph  Trainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  10(13)  Pw 21(21)  AC11 Exp1 T19 [Thestrang the Polymorph  Trainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  10(13)  Pw 21(21)  AC11 Exp1 T20%ªŸ×jí±0ú@ªŸ×j¤ÏÂYou see here a toxrat corpse {20}.[Thestrang the Polymorph  Trainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  10(13)  Pw 21(21)  AC11 Exp1 T20 [Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T21zúªŸ×jq“[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T21 [Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T22%@«Ÿ×j޵¶[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T22 [Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T23zúú@«Ÿ×jx¶ÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T23«Ÿ×jëØ «Ÿ×j¾ÚÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T23®Ÿ×jà] ®Ÿ×jÞ_ ÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T23°Ÿ×jÛ/ °Ÿ×jK2ÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T23±Ÿ×j¿… ±Ÿ×j$ˆÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T23³Ÿ×jí; Szúúú@³Ÿ×jd= ÛThere is a wall in the way![Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T25´Ÿ×j÷n —[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T25 [Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T26@ú¶Ÿ×j˜J ¶Ÿ×jüK RYou displaced The RNG.@z¶Ÿ×j«U ½You see here a toxrat corpse {20}.[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T26 [Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T27zú»Ÿ×j=>—[Thestrang the Polymorph Tr ainee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  11(13)  Pw 21(21)  AC11 Exp1 T27 [Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T28@%½Ÿ×jÇý Ì[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T28 [Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29@úzú¿Ÿ×jÒ« ÛThere is a wall in the way![Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29ÁŸ×jæiÑ Scrolls  d - 5 uncursed scrolls labeled IT COMES THICKE {0}  e - 4 uncursed scrolls labeled OTDR CRASHES AND ERASES YOUR SAVEGAME  f - 3 uncursed scrolls labeled SAVE SOME POWER AFTER BEATTACK {0}  g - an uncursed scroll labeled VEGETARIANISM IS AN EATING DISORDER I  h - an uncursed strongly greased scroll labeled VEGETARIANISM IS AN  i - an uncursed scroll labeled FROESTELHEIMER UND SOEHNE {0}  j - an uncursed scroll labeled PHD IN HIGH HEELING {0}  Potions  c - a blessed herbal potion {0}  Wands  a - a blessed timber wand (0:7) {0}  b - a blessed timber wand (0:4) {0} (end) ÄŸ×j½ ?ÚÄÄÄÄÄÄÄÄÄij@úúúú#úúú#³úúúúúúú#³#zúú/úú#³úúúúúúúúúúú³³#úúú##úú|ú³ÄÄÄÄ¿úúú³ÄúÄÙÄŸ×j&¿ ‹[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF Dlvl:1 $0 HP 12(13)  Pw 21(21)  AC11 Exp1 T29Unknown command '0'.[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29ÅŸ×jA ÅŸ×jrÕUnknown command '^J'.[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29ÏŸ×jõ  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ÑŸ×jŽ� +ÄÄÄÄÄÄÄÄÄúúúú#úúú#úúúúúú#zúú/úú#³úúúúúúúúú³úúú##úú|ú³ÄÄÄ¿úúú³ÄúÄÙBoolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing wÑŸ×j‚ ith an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when lÑŸ×j1‚ åooting [FALSE] mail enable the mail daemon [TRUE] memorizationknown whether you know what the memorization skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] --More--ÕŸ×j~pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  cÕŸ×jÕapabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you startÕŸ×j— at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] --More--ÖŸ×j^There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean optionsÖŸ×jú$ if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE]  extra screen output when attempting to pause for --More--ØŸ×j W display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile tØŸ×jŸWhhe name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the--More--ÙŸ×j–‘ order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movementÙŸ×j ’.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align ÙŸ×j'’þ Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] --More--ÙŸ×j+dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstÙŸ×j„air dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix tÙŸ×j³Îop row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row) --More--ÙŸ×jØs cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ genÙŸ×j tder Your starting gender (gender:male or gender:female).  You may specify just the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan ÙŸ×j%teand white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single character accelerators for menu commands. Below --More--ÙŸ×j”  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta)  menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONÙŸ×j4” E] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you can specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is ÙŸ×jd” Lrecommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols --More--ÚŸ×jé£ arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ windowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:GandÚŸ×jB¤½alf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--ÚŸ×jYãö[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF Dlvl:1 $0 HP 12(13)  Pw 21(21)  AC11 Exp1 T29ÚÄÄÄÄÄÄÄÄÄij@úúúú#úúú#³úúúúúúú#³#zúú/úú#³úúúúúúúúúúú³³#úúú##úú|ú³ÄÄÄÄ¿úúú³ÄúÄÙÚŸ×j Ñ ÔUnknown command ' '.[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29ÜŸ×jx‚ 3You can't jump very far.--More--æŸ×j{iÀ[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29çŸ×j,Ÿý[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T29<@oçŸ×jz£ìThe RNG turns into a Mordor stealth fighter![Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T30èŸ×jæ èŸ×j,.You stop. The RNG is in the way!èŸ×jÂ[Thestrang the Polymorph Trai nee] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  12(13)  Pw 21(21)  AC11 Exp1 T30--More--îŸ×jR@The RNG picks up a toxrat corpse {20}.[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T31oúñŸ×j¼ ñŸ×jBÔUnknown command ' '.[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T31óŸ×j [ óŸ×jv]ÛThere is a wall in the way![Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T31ôŸ×j¦ ôŸ×j¨ÛThere is a wall in the way![Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T31öŸ×jW‘“[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T31 [Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T32ú@öŸ×jc �[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T32 [Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T33ú@øŸ×jËü¼[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T33 [Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T34úoú@ùŸ×je ÛThere is a wall in the way![Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T34ûŸ×j‡”ù[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T34a@úûŸ×juäáThe RNG turns into a soldier ant![Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T35ýŸ×jB ýŸ×j ÛThere is a wall in the way![Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T35þŸ×j ¶ þŸ×j‚¸ÛThere is a wall in the way![Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T35ÿŸ×jJÍ*@úÿŸ×j3Ü[Thestrang the Polymorph Trainee ] St7 Dx5 Co10 In16 Wi19 Ch14 ShaDenF  13(13)  Pw 21(21)  AC11 Exp1 T35The RNG drops a toxrat corpse {20}.%a--More--V¡×jïø%The RNG picks up a wand {0}.